Welcome to Purple Pawn, covering games played around the world by billions of people every day.
The latest Islam trivia game is Ka’abati, invented by Nora Mohamed Al Naama from Qatar.
She produced the game herself, after inspiration from a speech by Dr. Yusuf Al Qaradawi, president of the International Union for Muslim Scholars.
The game took three years to make.
(source)
Dirge: Carnage in Crimson is a light action-point based war game from Small Box Games.
You play with six fantasy figures in an all-out brawl. The player with the last figures standing wins.
The Bakersfield Californian covers strategy war gamers and the people who play them.
The article has a tone that this may be an addiction, one deliberately developed by the publishers who constantly put out supplements that are just slightly better than the last supplements.
A number of local businesses are covered.
(source)
Alton, IL: A series of shootings and retaliations, at least one of which involved a robbery during a dice game. (source)
Coumbus, OH: Former Buckeye football player Derrick Foster shoots up two police officers raiding his house for a dice game, because he (allegedly) thinks they’re robbers. (source)
Guy Debord was a Marxist theorist, French writer, filmmaker, hypergraphist and founding member of the groups Lettrist International and Situationist International.
Apparently, he also considered his greatest work to be a board game he designed called The Art of War. It looks something like a convoluted Chess game and war game cross. Totality.tv on the game:
Beside the usual fighting pieces of cavalry, infantry, artillery and the arsenal, Game of War also includes units for communication. While military units move at given speeds per turn across the board, the lines of communication, so long as they are not broken, are instantaneous and direct … units cannot move or engage unless they remain in communication with their arsenal, making lines of communication particularly vital. Players are usually more concerned with breaking the adversary’s lines of communication than with offensive action directed against either the adversary’s arsenal, or fighting units.
The descriptions in both of the following sources otherwise contain a whole lot about the game’s ideology without actually describing the rules.
(bookforum, totality.tv, hat tip to Jonathan Franklin)