Welcome to Purple Pawn, covering games played around the world by billions of people every day.

Broken Eggs?

The latest release from One Bad Egg delivers on the company’s promise to enhance your 4th Edition D&D with options that build interesting stories. Shrouded Paths: The Unbroken is about what happens when a Paladin loses faith but manages to return stronger than ever. It includes a new paragon path, a new magic item, a monster template, and a faithless angel.

Dreams & Nightmares

The latest in Highmoon Media Productions’ Heroic Moments series sees our heroes fighting monsters spawned by a young girl’s mutant powers and overactive imagination, and fueled by large quantities of sugar. Oh gosh, it must be Halloween!

The Bridge is a board game from Reconciliation Australia designed to foster reconciliation between indigenous and non-indigenous Australians.

It is non-competitive, and meant to promote awareness of discrimination, opression, indigenous experiences, and significant indigenous contributions. I don’t know much more about the game, but “R” is the highest value on the die.

Sounds like a hoot. I notice that there is no mention of promoting non-indigenous experiences and contributions, but perhaps indigenous Australians don’t need to learn about reconciliation.

Carol Bristow, who works at Guild Lodge in Whittingham, a Secure Mental Health Service under the auspices of the Lancashire Care NHS Foundation Trust, has invented a board game that is meant to empower mental health patients by assessing their thoughts on, and familiarizing them, modern mental health care.

The game will be launched at Innovation Live 08, a conference on innovations in health care, on November 12. Carol will also be presenting a paper on the results of the board game at the Design & Emotion conference in Hong Kong.

She won seed money from NESTA, the National Endowment for Science, Technology, and the Arts, to turn the idea into a produced game. You can watch her talk about the game here.

(source)

Lariat (PDF) is a familiar-feeling abstract game rule set from Mark Steere Games. You simply have to either join the center to the edge with a connected row of stones, or join the center to a ring that surrounds the center. Mark claims, and it seems to be obviously so, that one player must win, just like in Hex.

The twist is that the game is played on a hexagonal cylinder. How exactly, I’m not sure. I assume either using an online representation, or with magnets.