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	<title>Comments on: Iceland Recession, the Board Game</title>
	<atom:link href="http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/</link>
	<description>Game News Across the Board</description>
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		<title>By: Jenna</title>
		<link>http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/comment-page-1/#comment-17989</link>
		<dc:creator>Jenna</dc:creator>
		<pubDate>Mon, 02 Nov 2009 06:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=2982#comment-17989</guid>
		<description>the Economic recession made a lot of jobless people in my own country. We could only hope that our economy becomes strong again.</description>
		<content:encoded><![CDATA[<p>the Economic recession made a lot of jobless people in my own country. We could only hope that our economy becomes strong again.</p>
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		<title>By: Jonas Antonsson</title>
		<link>http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/comment-page-1/#comment-4805</link>
		<dc:creator>Jonas Antonsson</dc:creator>
		<pubDate>Wed, 26 Nov 2008 15:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=2982#comment-4805</guid>
		<description>There is decision making involved with the cards. Some of them force you to choose a player to either hurt or help. Some force you to choose amongst items/tasks.

J#</description>
		<content:encoded><![CDATA[<p>There is decision making involved with the cards. Some of them force you to choose a player to either hurt or help. Some force you to choose amongst items/tasks.</p>
<p>J#</p>
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		<title>By: shadejon</title>
		<link>http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/comment-page-1/#comment-4800</link>
		<dc:creator>shadejon</dc:creator>
		<pubDate>Wed, 26 Nov 2008 14:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=2982#comment-4800</guid>
		<description>Actually, it sounds like a simple roll-and-move game without decisions. &quot;Picking up items&quot; sounds like it&#039;s automatic, not as a result of a decision. Not sure how the event cards are handled, but they sound like lacking in any sort of decision making, as well.

Yehuda</description>
		<content:encoded><![CDATA[<p>Actually, it sounds like a simple roll-and-move game without decisions. &#8220;Picking up items&#8221; sounds like it&#8217;s automatic, not as a result of a decision. Not sure how the event cards are handled, but they sound like lacking in any sort of decision making, as well.</p>
<p>Yehuda</p>
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		<title>By: David</title>
		<link>http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/comment-page-1/#comment-4776</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 26 Nov 2008 02:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=2982#comment-4776</guid>
		<description>As overused as this comparison is, this actually sounds very much like Monopoly for the modern day, in theme, mechanics, and development. Whether that&#039;s a positive or negative is up to you.</description>
		<content:encoded><![CDATA[<p>As overused as this comparison is, this actually sounds very much like Monopoly for the modern day, in theme, mechanics, and development. Whether that&#8217;s a positive or negative is up to you.</p>
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		<title>By: Jonas Antonsson</title>
		<link>http://www.purplepawn.com/2008/11/iceland-recession-the-board-game/comment-page-1/#comment-4771</link>
		<dc:creator>Jonas Antonsson</dc:creator>
		<pubDate>Tue, 25 Nov 2008 23:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=2982#comment-4771</guid>
		<description>Woha! You picked up our announcement at lightning speed! Nice.

To answer your question, the game is pretty simple. Classic &quot;who gets to the goal first&quot; game, with a subtle twist to it. 

Players use dice to move clock-wise on the outer rim of the board (pictured). They keep moving in circles until they have picked up 4 items and completed 4 tasks. Basically this involves landing on special squares or gaining said items or tasks through event cards. The items include a private jet, a huge house, etc. The tasks include getting a severence package, protesting outside parliament, etc. The game is won when a player has collected all 4 items and all 4 tasks, made his way to the big square in the middle - which is the press conference, where the player promptly resigns.

The heart of the game is found in the action cards. There are three types. &quot;Recession&quot; cards, &quot;Booming Economy&quot; cards and &quot;Uncertain Times&quot; cards. Each card has a heading, some text (event) and a result.

Currently we&#039;re getting the Icelandic people involved in making up the action cards through the game&#039;s web page - www.kreppuspilid.is. This allows us to capture what people are currently thinking and how they see humor or irony in the middle of a downward spiral.

So we hope that people will be able to gather around the game and have fun reading how others - and themselves - see our situation and the effect each &quot;action text&quot; has on the game.

The cards we&#039;ve already gathered are very topical and touch on events that are talked about by most people every day over coffee cups, around the water cooler, in shops, on the street, and in the news.

Best,
Jónas Antonsson - CEO - www.gogogic.com</description>
		<content:encoded><![CDATA[<p>Woha! You picked up our announcement at lightning speed! Nice.</p>
<p>To answer your question, the game is pretty simple. Classic &#8220;who gets to the goal first&#8221; game, with a subtle twist to it. </p>
<p>Players use dice to move clock-wise on the outer rim of the board (pictured). They keep moving in circles until they have picked up 4 items and completed 4 tasks. Basically this involves landing on special squares or gaining said items or tasks through event cards. The items include a private jet, a huge house, etc. The tasks include getting a severence package, protesting outside parliament, etc. The game is won when a player has collected all 4 items and all 4 tasks, made his way to the big square in the middle &#8211; which is the press conference, where the player promptly resigns.</p>
<p>The heart of the game is found in the action cards. There are three types. &#8220;Recession&#8221; cards, &#8220;Booming Economy&#8221; cards and &#8220;Uncertain Times&#8221; cards. Each card has a heading, some text (event) and a result.</p>
<p>Currently we&#8217;re getting the Icelandic people involved in making up the action cards through the game&#8217;s web page &#8211; <a href="http://www.kreppuspilid.is" rel="nofollow">http://www.kreppuspilid.is</a>. This allows us to capture what people are currently thinking and how they see humor or irony in the middle of a downward spiral.</p>
<p>So we hope that people will be able to gather around the game and have fun reading how others &#8211; and themselves &#8211; see our situation and the effect each &#8220;action text&#8221; has on the game.</p>
<p>The cards we&#8217;ve already gathered are very topical and touch on events that are talked about by most people every day over coffee cups, around the water cooler, in shops, on the street, and in the news.</p>
<p>Best,<br />
Jónas Antonsson &#8211; CEO &#8211; <a href="http://www.gogogic.com" rel="nofollow">http://www.gogogic.com</a></p>
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