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26 Dec
Posted by rjstreet as CCGs, Miniatures
2008 saw another abysmal year for the collectible gaming industry – with the continued winnowing of the field, the stillbirth of even more games and the outright extinction of entire companies dedicated to the medium.
So what went wrong in 2008? The item that I keep calling people’s attention to is the spectacular failure formerly known as Mutant Chronicles. This gem had a good heritage (great property, well-liked rules) and then totally imploded prior to release – inevitably switching to a non-collectible format before ultimately fizzling out completely. Lest we think that this might have been mismanagement by an inexperienced publisher, this was Fantasy Flight, who as we all know, can do no wrong (‘k…maybe that’s a bit strong – they have to work really hard to do wrong?).
But Mutant Chronicles wasn’t the only collectible to blow up this year. Remember Eve: The Second Genesis? You’re probably the only one – this one debuted at GenCon and White Wolf isn’t even advertising it on their own website (and they haven’t posted new articles on the game since last year!). We also had a relaunch of Dragon Ball Z (coming not too long after the line was shut down…), a wave of new-breed anime-based games (Bleach, Naruto) and two new miniature games (Monsterpocalypse and the World of Warcraft Miniature Game). Let’s face it, out of all of these, only Monsterpocalypse seems to have developed any legs and even that is really hard to determine (there’s a lot of collectible hate going ’round and Privateer Press doesn’t publish sales figures…). And what about the must-have title for the Playstation 3’s magic eye accessory, Eye of Judgment – they haven’t officially killed the game, but with two expansions that haven’t done much to move the game along and no mention of a set 4 in sight, I think we can go ahead and write this one off. Fantasy Flight took a number of their games out of the collectible realm this year, including the venerable Game of Thrones and Call of Cthulhu CCGs, moving them to a non-collectible, fixed set format. No break out hits here – certainly nothing the likes of Pokemon or Magic.
So how are the stalwarts of collectible gaming doing during this down year?
So was there any actual good news in 2008 for collectible gaming? Well – a new hybrid game, Chaotic, has been getting some good press for its split offline/online play, but I’ll be honest, I don’t think its got any real staying power. As mentioned previously, Monsterpocalypse seems to be doing well, but time will tell – if we hit a third expansion for the game, I’ll be impressed.
So what’s the future of collectible gaming? Not good to be honest. The format has really gotten a bad rap over the last few years and hasn’t seen a breakout hit in nearly a decade. I suspect we’ll see a number of games launch in a fixed format that previously would have been collectible in nature – but I’m not convinced these will do well either (I’m only aware of one instance where this approach has worked – Heroscape – and even that seems to have been limited). I suspect we’ll see many of the smaller games and maybe one or two of the larger games cease publication in 2009 or move to an online only format (though only Magic has been able to perform this successfully – and I’m not sure how successful it would be without the physical game to drive online play). I’ll be very surprised to see any new collectible miniature games launch next year and I suspect that the only companies left standing in that particular market will be Privateer Press and Wizards (although if Catalyst can pull off their attempted purchase of WizKids, I’ll be very happy to be wrong).
So here’s the real question: if collectible gaming was responsible for the decline of RPGs in the 90’s, what are those gamers playing now that they’ve abandoned collectibles? My money says they’ve moved on to board games – how about you?
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This is a subject close to my heart – not as someone who plays CCGs, but as someone who monitors trends in gaming (and yes, sadly, spent far too much money on trading card games when they first appeared).
The rise of the trading card games certainly did contribute to the decline of the tabletop RPGs in the 90s, but it wasn’t the only culprit: the hobby was also losing people to videogames (of various kinds), a trend that has not reversed.
But the real enemy of the trading card games was the success of Magic: The Gathering, on the back of both its first mover advantage, and it’s lightning quick play time (the mistake most failed CCGs make). At this point, the brand advantage enjoyed by M:TG make it essentially unfeasible for anyone new to move into this market, so Hasbro have it more or less (with a few exceptions) sewed up.
As M:TG has consolidated its control over this market space, the “fad effect” has declined. This has restored some CCG players to tabletop RPGs (not many, though!) while others have been snapped up by videogames and (I would guess, but can’t yet prove) MMOs in particular.
I wonder how many people kicked their CCG habit by getting into World of Warcrack instead…? :)
But I agree with you that a lot of gamers have returned to board games in recent years. In fact, even the CCG players tend these days to have multiple games, and thus play M:TG (say) as well as other board games.
The rise of the German board game market has really helped here, bringing a rise both in the volume of games in production, and the quality of the components. It’s practically a golden age for board games, despite competition from the videogame world.
Anyway, I should be working. :)
*waves*