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Bet you didn’t know that the rulebook for tournament Chess looks a whole lot like the rulebook for tournament Magic: the Gathering, did you?
FIDE updates their rules on occasion. The following new rules go into effect on July 1:
(source)
A board game as a class project is old hat, but Becky Brooks’ and Lorraine Rogers’ American Sign Language III classes have been making games for several years. They have made over fifty board games and they have been shipping them out around Ohio and now around the US.
The games are derivatives of word, trivia, and mainstream games. They have been sent to individual families and to institutions for the deaf.
Alderac Entertainment Group (AEG) is known for its lines of CCGs (7th Sea, Legend of the Five Rings) and RPGs (FarScape, StarGate SG-1).
Seems like they’re about to bust out into the board game world. They’ve recently released one board game and have a boatload more ready to land.
That’s an ambitious release schedule.

Rules of Play is a book of game design principles by industry veterans Katie Salen and Eric Zimmerman that can be applied to every conceivable genre of gaming. It does this by breaking down game design into three distinct areas: Rules, Play and Culture. Each area is covered extensively with a variety of examples and exercises to challenge the ways you think about game design. Here’s an example from the Rules section:
-Take a board game and remove a key element from it. (Role Selection from Puerto Rico, for example.) What other changes would need to be made to have a playable game again? Would the theme change over time, as well?
This book is a must for game designers, regardless of medium along with being an interesting read for the everygamer thanks to the insights it offers into the design process. Check it out if you get the chance.
The table is yours,
Phil

BattleLore Boxed Set