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If you’re at Gen Con, you can swing by Wizards of the Coast’s booth and pick up an early release copy of Adventurer’s Vault 2 for Dungeons & Dragons 4th edition. In a very clever move that shows a keen understanding of the convention shopper mentality, when you buy a copy, they’ll toss in a Player’s Handbook for only $5 – a good deal indeed! I continue to be impressed with how Wizards is leveraging their social media presence for their gaming brands (this deal was announced on Facebook) – this is a great way to leverage the medium and keeps me coming back to see what they’re up to next.

Updated: Scott in the comments proves that I seem to have difficulty reading…corrected with the actual awesome deal.

L5R_LogoAEG has released the second half of L5R’s Imperial Gift:  two fully playable decks for free. (!) If you’ve been wanting to check the game out, this a great way.

The decks contain a variety of personalities (creatures in Magic-speak) from every clan, solid action cards (instants) and Unaligned Strongholds (home bases) for both decks.  Also included are turn summaries for both players, an Imperial Favor card and Clan descriptions.

There is one caveat:  while the decks do come with the turn summaries, you will need to download the full rules here.

If’n you’re wanting the decks, contact your FLGS to order them for you (either through distributor or by contacting AEG directly at customerservice@alderac.com).

One last thing:  Daigotsu will own your face.

The table is yours,

Phil

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Review: Ultimate Toolbox by AEG

Ultimate Tool Box

AEG was kind enough to send me a review copy of the Ultimate Toolbox, a book of campaign ideas and adventure hooks.  Lets see how it is…

The Ultimate Toolbox, the sequal to AEG’s successful Toolbox, is a book of matches for kindling that ’spark’ to get good ideas going for any fantasy campaign setting.  Be it a campaign arc, character concept, or the latest dungeon crawl, Ultimate Toolbox likely has a chart to help get the ideas flowing.

The book is broken into seven chapters, each covering a different broad topic:  Character, World, Civilization, Maritime, Dungeon, Magic and Plot.  Each topic has a slew of charts (and subcharts) devoted to it.  Need to flesh out a wizard’s workshop?  The Magic chapter has you covered.  How about ideas for recurring nightmares a character may have?  Have a look in the Character chapter.  Not quite sure what you need?  Flip through the index, which has every chart listed by name.

With over 1000 charts (including one with 20 points of advice for GMs…) the book offers plenty of ideas, and is fun to read what the authors came up with to boot.  Whether you are a seasoned GM with scores of PC deaths at your feet or a neophyte PC, this book is worth checking out… it is sure to help get the ideas going.

The table is yours,

Phil

Edited to acknowledge a review copy was sent.