Welcome to Purple Pawn, covering games played around the world by billions of people every day.
Intertextuality is a fancy pants way of saying “sampling”, i.e. borrowing words, pictures, themes, memes, or tropes from one thing and using it for another thing.
Chris Totten, staff writer for Video Game Writers and guest writer for Gamasutra, delves into the subject of intertextuality and games. His first post looks at board games as the progenitor of video games.
Sorry, the comment form is closed at this time.
Not to be pedantic, but there’s a bit more to intertextuality than “a fancy pants way of saying “sampling”” :-)
Is it just me, or does Totten’s article just not ‘say’ very much?
Yes, one could see board games as the ‘father’ of video games, but there’s not a lot of explanation of how, or why we should care…
Stew
Yes and yes.
It is just me then? ;-)
No. I realized that the article is somewhat short on actual content. But the topic was interesting enough. I hope he develops it seriously.
Yehuda
I found the article insightful. Looking forward to Part 2, on film as the intertext.