quickdraftAt first glance I didn’t know what to really make of QuickDraft. The idea of it really clicked with me, but after looking through the cards I just wasn’t sure if it was going to live up to my expectations.

I fears were quickly put to rest.

On the surface, QuickDraft seems like it would be pretty straight forward. Keep the high numbered cards while passing lower cards to the next player until you’ve amassed the highest number of points you possible can. What makes it interesting is the white cards. Each of the white cards can have a prerequisite for play, a status effect, and victory points associated with it. Some white cards may award you points if you keep them in your hand and don’t play them. Some may give you a boat load of points if you meet certain play conditions, and some even give you negative points, but let you mess with another player, or possibly pull off a play that somehow has you coming out ahead.

Play is simple. You have ten cards to start. You pick one, then pass all your cards to the player on your left. You keep doing this until you’ve only got 2 cards to choose from. After that you select your last card and discard the leftover card. This leaves you will 9 cards. From those 9 you’ll take turns playing all but 3. Then you tally your score and see who comes out with the most points.

The game is easy to learn, and has a good amount of depth to make it interesting. It also plays quick, so you can get a few games in during a fairly short amount of time. The components are pretty good quality, considering the game is produced through The Game Crafter, with the exception of the rulebook, which is pretty flimsy.

Overall QuickDraft is a good little game to fill some time. It almost feels like a mass market game. Something that you’d pickup at a Target or a Walmart and were pleasantly surprised you’d be able to find something of its caliber there. Also, with a price point of $14.99, it’s a great deal.

A copy of QuickDraft was provided free for review by Michael Groll’s Games