25
Apr
Posted by David Miller as Gamification
At the recent GSummit in San Francisco, awards were handed out for the best use of engagement techniques in seven categories:
- Consumer Facing Applications — BBVA Game — a Spanish banking website that distributes badges, points, and rankings, but with a virtual economy around the points
- Education — The MMO-School Project — uses World of Warcraft to teach a variety of skills in a school setting.
- Enterprise — Jive Gamification — gamification applied to intra-office collaboration.
- Health & Wellness — Nike+ FuelBand — competitive exercise program using a wristband tracking device.
- Human Resources — MindTickle — a “social learning platform” for new employee orientation and training on policies and procedures.
- Social Good — Tilt World — a mobile app game, where achievements are rewarded with the planting of trees in the real world.
- Travel & Hospitality — Caesars Total Rewards — a rewards program for casino and resort properties.
Thank you, Guys, for mentioning MindTickle. We are super excited