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	<title>Purple Pawn &#187; Miniatures</title>
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	<link>http://www.purplepawn.com</link>
	<description>Game News Across the Board</description>
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	<itunes:summary>There are many, many podcasts covering the hobby industry, but very few that cover the game industry as a whole or that cover the business side of the industry. That is our beat, then. Paper Money is a Biweekly podcast covering the business aspects of the game industry. Mass market, hobby market, education market, and everything in between. We cover everything from AD&amp;D to Apples to Apples, from Battletech to Battleship. Game design, game manufacturing, game retail. Every level.

We won&#039;t go into great depth about the mechanics of a new game (you probably already read that on boardgamegeek.com or an RPG forum anyway!). We want to tell you why that new game matters from a business standpoint.</itunes:summary>
	<itunes:author>Ben Clark, Rett Kipp</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.purplepawn.com/podcasts/paper_money_logo_300.jpg" />
	<itunes:owner>
		<itunes:name>Ben Clark, Rett Kipp</itunes:name>
		<itunes:email>bclark@imagigrafx.com</itunes:email>
	</itunes:owner>
	<managingEditor>bclark@imagigrafx.com (Ben Clark, Rett Kipp)</managingEditor>
	<itunes:subtitle>Covering the Business Side of the Game Industry</itunes:subtitle>
	<itunes:keywords>business, board games, card games, hobby market</itunes:keywords>
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		<title>Purple Pawn &#187; Miniatures</title>
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		<link>http://www.purplepawn.com/category/miniatures/</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="Business">
		<itunes:category text="Business News" />
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		<item>
		<title>Catalyst in Trouble?</title>
		<link>http://www.purplepawn.com/2010/03/catalyst-in-trouble/</link>
		<comments>http://www.purplepawn.com/2010/03/catalyst-in-trouble/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 01:50:34 +0000</pubDate>
		<dc:creator>rjstreet</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/2010/03/catalyst-in-trouble/</guid>
		<description><![CDATA[There&#8217;s a lot of rumor and speculation floating on the interwebs tonight that Catalyst Game Labs, makers of the Shadowrun, Battletech and Cthulhutech game lines, is in quite a bit of trouble. We&#8217;re not going to speculate on what is actually going on, but here&#8217;s what we&#8217;ve been able to put together from various freelancers [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.purplepawn.com/wp-content/uploads/2010/03/catalyst_logo_262w.gif" width="154" height="90" alt="catalyst_logo_262w.gif" style="float:right;" />There&#8217;s a lot of rumor and speculation floating on the interwebs tonight that <a href="http://catalystgamelabs.com/">Catalyst Game Labs</a>, makers of the Shadowrun, Battletech and Cthulhutech game lines, is in quite a bit of trouble. We&#8217;re not going to speculate on what is actually going on, but here&#8217;s what we&#8217;ve been able to put together from various freelancers and others associated with Catalyst:</p>
<ul>
<li><span style="line-height: 15px;">Adam Jury (confirmed on his <a href="http://adamjury.com/2010/no-longer-with-catalyst/">blog</a> and <a href="http://twitter.com/adamjury">Twitter</a>) and Jennifer Harding (confirmed on <a href="http://forums.dumpshock.com/index.php?showtopic=30231&amp;view=findpost&amp;p=902052">Dumpshock</a>) have left Catalyst</span></li>
<li><span style="line-height: 15px;">Jennifer has stated publicly: &#8220;However, I will state that on Monday, March 15th, I resigned from working as CGL&#8217;s bookkeeper and office manager, due to a conflict involving my personal ethics. The Operations Manager resigned the week before that, for similar personal reasons.&#8221; (we assume that the operations manager referenced is David Stansel-Garner, though this is unconfirmed)</span></li>
<li><span style="line-height: 15px;">Some freelancers have indicated that payments are running behind, though others have current accounts (this could be nothing &#8211; inconsistency in the timeliness of payments is not uncommon for small businesses that rely on freelancers)</span></li>
<li><span style="line-height: 15px;">Conversation on the ClassicBattletech forum seems to be non-existent (some threads on the topic have been removed), but a few of the Catalyst folks are talking on the <a href="http://forums.dumpshock.com/index.php?showtopic=30231&amp;st=75">Dumpshock forums</a></span></li>
<li><span style="line-height: 15px;"><a href="http://forums.dumpshock.com/index.php?showtopic=30231&amp;st=75"></a>As a reminder, ShadowRun and Battletech are both actually owned by <a href="http://www.topps.com">Topps</a>, Cthulhutech is owned by <a href="http://www.wildfirellc.com/">Wildfire</a> and <a href="http://www.eclipsephase.com/">Eclipse Phase</a> is owned by Posthuman Studios</span></li>
<li><span style="line-height: 15px;">Jason Hardy (line developer for Shadowrun) has <a href="http://forum.rpg.net/showpost.php?p=11850231&amp;postcount=4">indicated that a release from management should be forthcoming shortly</a> and has asked people to avoid speculation</span></li>
</ul>
<p>To be clear, there was a fair bit of debate on our internal discussion list as to whether we should even post this item. That said, there&#8217;s so much speculation going on and we&#8217;re such big fans of the work the company has done (I mean, seriously, have you seen the <a href="http://www.shadowrun4.com/products/product.php?i=2600&amp;m=cat">Shadowrun 20th Anniversary Edition</a>? It&#8217;s gorgeous!) that we wanted to be up front and only print what we&#8217;ve got from first hand, reliable sources and hopefully bring a bit of calm to the situation (we have also sent a request for comment directly to Catalyst). I for one am hopeful that things are being blown out of proportion and that Catalyst will continue putting out more of the high quality products we&#8217;ve seen over the last few years.</p>
<p></p>
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		</item>
		<item>
		<title>Heroscape Primer</title>
		<link>http://www.purplepawn.com/2010/03/heroscape-primer/</link>
		<comments>http://www.purplepawn.com/2010/03/heroscape-primer/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 06:03:32 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[War Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12029</guid>
		<description><![CDATA[Not to be outdone by his former co-host, and afraid that if Joe makes it too easy everyone will stop playing Eurogames and switch to ASL*, Tom Vasel of The Dice Tower podcast has launched his own series of instructional videos. Tom&#8217;s videos cover his favorite miniatures combat game, Heroscape. Watch them for me, will [...]]]></description>
			<content:encoded><![CDATA[<p>Not to be outdone by his <a href="http://www.purplepawn.com/2010/03/asl-primer/">former co-host</a>, and afraid that if Joe makes it too easy everyone will stop playing Eurogames and switch to ASL*, Tom Vasel of <a href="http://www.thedicetower.com/thedicetower/index.php">The Dice Tower</a> podcast has launched his own <a href="http://www.youtube.com/watch?v=NEiMKaXanI0">series of instructional videos</a>. Tom&#8217;s videos cover his favorite miniatures combat game, <a href="http://www.amazon.com/gp/product/B000OKTSIQ?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000OKTSIQ">Heroscape</a>. Watch them for me, will you. These I&#8217;m having some difficulty following.**</p>
<p><em>* Again, I kid because I&#8217;m a fan.</em></p>
<p><em>** Kidding, kidding.</em></p>
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]]></content:encoded>
			<wfw:commentRss>http://www.purplepawn.com/2010/03/heroscape-primer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>AEG / Dust Studio to Release Dust Tactics</title>
		<link>http://www.purplepawn.com/2010/03/aeg-dust-studio-to-release-dust-tactics/</link>
		<comments>http://www.purplepawn.com/2010/03/aeg-dust-studio-to-release-dust-tactics/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:08:52 +0000</pubDate>
		<dc:creator>Robert C Kalajian Jr</dc:creator>
				<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=11994</guid>
		<description><![CDATA[Dust Tactics is a 30mm miniatures game set in a pretty interesting universe.  Alderac Entertainment Group and Dust Studio have come up with a scifi, WWII setting with mechs and other technologies.
The starter box will come with 30 minis, 4 mechs, and 2 heroes.  Split that in half and you&#8217;ve got your American and German [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-11995" href="http://www.purplepawn.com/2010/03/aeg-dust-studio-to-release-dust-tactics/dust2/"><img class="alignright size-medium wp-image-11995" title="Dust2" src="http://www.purplepawn.com/wp-content/uploads/2010/03/Dust2-271x300.jpg" alt="" width="271" height="300" /></a>Dust Tactics is a 30mm miniatures game set in a pretty interesting universe.  <a href="http://www.alderac.com/">Alderac Entertainment Group</a> and Dust Studio have come up with a scifi, WWII setting with mechs and other technologies.</p>
<p>The starter box will come with 30 minis, 4 mechs, and 2 heroes.  Split that in half and you&#8217;ve got your American and German forces.  Future releases include Soviets, Japanese, and even South Americans and Australians.</p>
<p>The minis are all base-coated out of the box, so you can tell armies apart without painting. The minis are pre-assembled, and apparently the base coat is perfect to paint on out-of-the-box, if you&#8217;re so inclined.</p>
<p>The setting sounds really interesting, and as you can see here, the minis look like they&#8217;ll be pretty awesome. I hope the rules will hold my interest, because I can see this as a minis came I might really be able to get into.</p>
<p>(<a href="http://www.flickr.com/photos/dullspork/">photo by Jay Adan</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.purplepawn.com/2010/03/aeg-dust-studio-to-release-dust-tactics/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Warhammer 40K: Battle Missions</title>
		<link>http://www.purplepawn.com/2010/03/warhammer-40k-battle-missions/</link>
		<comments>http://www.purplepawn.com/2010/03/warhammer-40k-battle-missions/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:41:54 +0000</pubDate>
		<dc:creator>rjstreet</dc:creator>
				<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/2010/03/warhammer-40k-battle-missions/</guid>
		<description><![CDATA[We would be horrifically remiss if we failed to mention that Games Workshop&#8217;s newest release for Warhammer 40,000, Battle Missions, was released this past weekend. What does Battle Missions give you? Why new missions of course! This may sounds like a small thing, but ever since the 5th edition of the 40K game was released, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.purplepawn.com/wp-content/uploads/2010/03/battlemissions.jpg" width="146" height="104" alt="battlemissions.jpg" style="float:right;" />We would be horrifically remiss if we failed to mention that <a href="http://www.games-workshop.com">Games Workshop</a>&#8217;s newest release for Warhammer 40,000, <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod630003a&amp;utm_source=naissue88&amp;utm_medium=email&amp;utm_term=warhammer-40000&amp;utm_content=textlinkbody&amp;utm_campaign=NA-Issue-88-BattleMissions&amp;_requestid=47882">Battle Missions</a>, was released this past weekend. What does Battle Missions give you? Why new missions of course! This may sounds like a small thing, but ever since the 5th edition of the 40K game was released, players have had very few official mission/scenario combinations to play with. This new expansion greatly expands the total number of scenarios and adds tons of race-specific missions (which I&#8217;ve never cared for truth be told&#8230;). I got a chance to look through the book and I&#8217;m pretty excited about it (in fact, I&#8217;m so excited, that I&#8217;ll be using it a tournament I&#8217;m running at a local games store this weekend!). Battle Missions is available for for purchase right now and retails for about $25 US.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Board Game Pimping Roundup</title>
		<link>http://www.purplepawn.com/2010/03/board-game-pimping-roundup-44/</link>
		<comments>http://www.purplepawn.com/2010/03/board-game-pimping-roundup-44/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:05:38 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[War Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=11951</guid>
		<description><![CDATA[Finding Dulcinea pimps board games, Yottaquest, games in education, The Settlers of Catan, Board Games with Scott, and many other topics. (source)
The Visalia Times-Delta pimps retro board games in a column called &#8220;Down Memory Lane&#8221;. (source) Today she plays Bunco.
CrunchGear pimps Bubble-Talk, an Apples to Apples-like game of playing short phrases onto pictures. (source)
LEGO says [...]]]></description>
			<content:encoded><![CDATA[<p>Finding Dulcinea pimps board games, <a href="http://www.yottaquest.com/">Yottaquest</a>, games in education, <a href="http://www.amazon.com/gp/product/B000W7JWUA?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000W7JWUA">The Settlers of Catan</a>, <a href="http://www.boardgameswithscott.com/">Board Games with Scott</a>, and many other topics. (<a href="http://www.findingdulcinea.com/news/Americas/2010/mar/Board-Game-Resurgence-Seen-From-Classrooms-to-Living-Rooms.html">source</a>)</p>
<p>The Visalia Times-Delta pimps retro board games in a column called &#8220;Down Memory Lane&#8221;. (<a href="http://www.visaliatimesdelta.com/article/20100309/NEWS01/3090308">source</a>) Today she plays <a href="http://www.amazon.com/gp/product/B00004T3GM?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00004T3GM">Bunco</a>.</p>
<p>CrunchGear pimps Bubble-Talk, an <a href="http://www.amazon.com/gp/product/B00112CHCK?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00112CHCK">Apples to Apples</a>-like game of playing short phrases onto pictures. (<a href="http://www.crunchgear.com/2010/03/05/review-bubble-talk/">source</a>)</p>
<p>LEGO says that its new <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26y%3D0%26field-keywords%3Dlego%2520board%2520games%26url%3Dsearch-alias%253Dtoys-and-games&amp;tag=purplepawn-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957">line of board games</a> are what&#8217;s boosting its sales. (<a href="http://www.google.com/hostednews/ukpress/article/ALeqM5imp4akhOuO1BQ2ubDPrgrLjhLVRQ">source</a>)</p>
<p>The Hartford Courant pimps board games&#8217; staying power. (<a href="http://www.courant.com/features/hc-featgames0305.artmar05,0,2263997.story">source</a>)</p>
<p>A blogger in the Phoenix New Times pimps the foodie board game <a href="http://www.amazon.com/gp/product/B000VASU3S?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000VASU3S">What&#8217;s Cookin?</a>. (<a href="http://blogs.phoenixnewtimes.com/bella/2010/03/whats_cookin_apparently_a_boar.php">source</a>)</p>
<p>Dunstable Today pimps Tom Lennett, the designer of <a href="http://www.numenko.com/index.html">Numenko</a>. (<a href="http://www.dunstabletoday.co.uk/dunstable-news/Tom-spreads-the-word-on.6117017.jp">source</a>)</p>
<p>South Africa&#8217;s BuaNews pimps Asiphile, a board game about sexual health. (<a href="http://www.buanews.gov.za/view.php?ID=05053113451002&amp;coll=buanew05">source</a>)</p>
<p>The Financial Mail Women&#8217;s Forum pimps girls &#8230;. hmmm, that didn&#8217;t sound right &#8230; by sponsoring a financial board game design challenge. Six girls aged 16 to 17 from Withington Girl&#8217;s school, calling their design group &#8220;Money Minded&#8221;, walked away with £3,000 for the first place design. (<a href="http://www.fmwf.com/media-type/news/2010/03/brainy-girls-play-it-smarter-for-3000/">source</a>) The game board is brain shaped and it has brain-shaped tokens.</p>
<p>An <a href="http://www.battlegames.co.uk/documents/BG_HH-RP-JS-interview_unabridged.pdf">awesome interview</a> [PDF] with <a href="http://www.amazon.com/gp/product/B001GS1B6M?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001GS1B6M">Warhammer</a> designers John Stallard and Rick Priestly in last month&#8217;s <a href="http://www.battlegames.co.uk/">Battlegames</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marcelo Figueroa on Starting a Game Company</title>
		<link>http://www.purplepawn.com/2010/03/marcelo-figueroa/</link>
		<comments>http://www.purplepawn.com/2010/03/marcelo-figueroa/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 03:34:28 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[CCGs]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Classic Board Games]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=11922</guid>
		<description><![CDATA[Marcelo Figueroa discusses his ideas on how to start a game company.

]]></description>
			<content:encoded><![CDATA[<p>Marcelo Figueroa discusses his ideas on how to start a game company.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Bella Sara Sunflowers</title>
		<link>http://www.purplepawn.com/2010/03/bella-sara-sunflowers/</link>
		<comments>http://www.purplepawn.com/2010/03/bella-sara-sunflowers/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 20:42:07 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[CCGs]]></category>
		<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=11869</guid>
		<description><![CDATA[Just released by Hidden City Entertainment for Bella Sara is the Sunflowers series of collectibles—cards and miniatures. With 55 new collectible Bella Sara cards, Sunflowers tells the story of the search for the lost Herd Sunflower. On the miniatures side, there are 20 new horse figurines in Miniatures Series 3, as well as Horse Keepsake [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-4669" title="bella-sara.jpg" src="http://www.purplepawn.com/wp-content/uploads/2009/02/bella-sara.jpg" alt="" width="157" height="98" /><img class="alignleft size-full wp-image-11874" title="Bella Sara Sunflowers pack" src="http://www.purplepawn.com/wp-content/uploads/2010/03/Bella-Sara-Sunflowers-pack.jpeg" alt="" width="164" height="263" />Just released by Hidden City Entertainment for <a href="http://www.bellasara.com">Bella Sara</a> is the <strong>Sunflowers</strong> series of collectibles—cards and miniatures. With 55 new collectible <a href="http://www.amazon.com/gp/product/B0039VL2UE?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0039VL2UE">Bella Sara cards</a>, Sunflowers tells the story of the search for the lost Herd Sunflower. On the miniatures side, there are 20 new horse figurines in <a href="http://www.amazon.com/gp/product/B0039VBT4S?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0039VBT4S">Miniatures Series 3</a>, as well as <a href="http://www.amazon.com/gp/product/B00315AFTW?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00315AFTW">Horse Keepsake Cases</a>.</p>
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		<title>Second Look—Malifaux</title>
		<link>http://www.purplepawn.com/2010/03/second-look-malifaux/</link>
		<comments>http://www.purplepawn.com/2010/03/second-look-malifaux/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 01:40:11 +0000</pubDate>
		<dc:creator>rjstreet</dc:creator>
				<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/2010/03/second-look-malifaux/</guid>
		<description><![CDATA[I have something to admit. I&#8217;ve been cheating on Warhammer 40K. Y&#8217;see, secretly, I like smaller games. I yearn for integrated game turns, deep mechanics and a style of play where every miniature is a tiny force of nature and not a speed bump. In short, I&#8217;ve met someone new and her name is Malifaux.
Malifaux [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.purplepawn.com/wp-content/uploads/2010/03/201003022031.jpg" alt="201003022031.jpg" width="106" height="137" align="right" />I have something to admit. I&#8217;ve been cheating on <a href="http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat210004&amp;rootCatGameStyle=wh40k">Warhammer 40K</a>. Y&#8217;see, secretly, I like smaller games. I yearn for integrated game turns, deep mechanics and a style of play where every miniature is a tiny force of nature and not a speed bump. In short, I&#8217;ve met someone new and her name is Malifaux.</p>
<p><a href="http://wyrd-games.net/home">Malifaux</a> is a relatively new miniature game from <a href="http://wyrd-games.net/">Wyrd Miniature</a>s (originating from their line of off the wall miniatures) that is best described as a Victorian-western-gothic-steampunk-fantasy skirmish game &#8211; yeah, you read that right. Essentially, a big magical rift opens up in the 1800&#8217;s to a town in another dimension where they discover gems capable of amplifying magical prowess. The game has five factions, each with three &#8220;masters&#8221; (leaders) who control a force of 4 or more other figures (the game can play with larger groups of miniatures, but it&#8217;s not generally considered a good idea):</p>
<ul>
<li>Guild &#8211; the law &amp; order in the town of Malifaux, these guys have some awesome abilities to mess with the other factions</li>
<li>Resurrectionists &#8211; depraved necromancers whose numbers never seem to dwindle</li>
<li>Arcanists &#8211; hard-core magic users who operate outside the bounds of the law and control elemental forces</li>
<li>Neverborn &#8211; demons and nightmares native to Malifaux&#8217;s realm with savage combat capabilities</li>
<li>Outcasts &#8211; ragtag survivors with their own agenda and motivations, with unique and bizarre abilities</li>
</ul>
<p><img style="float: left;" src="http://www.purplepawn.com/wp-content/uploads/2010/03/Baby-Kade-Final.jpg" alt="Baby Kade Final.jpg" width="124" height="417" />Malifaux uses an integrated (or shared) turn where players activate a single miniature at a time, making for some intense back and forth. The rules themselves are clear and clean and really show the best combination of modern rule sets like <a href="http://games.rackham-e.com/en/at-43">AT-43</a>, <a href="http://privateerpress.com/warmachine">Warmachine</a> and <a href="http://www.infinitythegame.com/infinity_ENG/">Infinity</a>. The mechanics to the game are super-simple and use an innovative card-flipping mechanic that uses both the value and the suit of the card to determine effects.Each miniature has unique abilities that create real change on the battlefield. The tradeoff is that you won&#8217;t want to play with too many miniatures lest you become overwhelmed with options (I personally think this is great as it helps to enforce the skirmish-level nature of the game).</p>
<p>As for the miniatures themselves, these things are gorgeous. Amazingly detailed sculpts that are generous to the newbie (lots of detail that makes drybrushing super effective) and reward the expert. And these miniatures really run the gamut in terms of topics: evil nurses, demon children, zombie hookers and massive ice golems are just a few of the innovative sculpts in the initial line of minis.</p>
<p>You may be thinking, &#8220;that sounds great, but I really don&#8217;t have a ton of cash to spend on every minis game that comes out.&#8221; In my mind, the price is one of the things that makes this game such a no-brainer &#8211; a full starting force for a faction is ~$35 US. I don&#8217;t mean a minimal force that isn&#8217;t balanced (I&#8217;m looking at you <a href="http://www.privateerpress.com">Privateer Press.</a>..), I mean a full force that is designed to be balanced and ready to compete for a price that&#8217;s less than most Games Workshop plastic kits. Throw in a rulebook for $35 US and your entry to the game is probably a touch under $70US (throw in a second faction and you&#8217;re at $100 for a fully playable force). If you get a chance, this is one you don&#8217;t want to pass up.</p>
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		<slash:comments>1</slash:comments>
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		<title>The Convoluted Story of Iron Wind Metals, Ral Partha, and Battletech Miniatures</title>
		<link>http://www.purplepawn.com/2010/03/the-convoluted-story-of-iron-wind-metals-ral-partha-and-battletech-miniatures/</link>
		<comments>http://www.purplepawn.com/2010/03/the-convoluted-story-of-iron-wind-metals-ral-partha-and-battletech-miniatures/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 21:02:21 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[War Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=11819</guid>
		<description><![CDATA[
Iron Wind Metals is known today for its Battletech miniatures and its continuation of some old Ral Partha miniature lines. Today, roughly a third of IWM&#8217;s income comes from distribution and wholesale, another third from its online store, and another third from producing or fulfilling miniature lines for other companies.
Iron Wind Metals was formed from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://1.bp.blogspot.com/_H7lfGhzhTIY/S412SUrYSsI/AAAAAAAAC0s/43hnz2czID8/s400/iron_wind_metals_logo.jpg" border="0" alt="" /></p>
<p><a href="http://ironwindmetals.com/d/">Iron Wind Metals</a> is known today for its <a href="http://battletech.catalystgamelabs.com/">Battletech</a> miniatures and its continuation of some old <strong>Ral Partha</strong> miniature lines. Today, roughly a third of <strong>IWM</strong>&#8217;s income comes from distribution and wholesale, another third from its online store, and another third from producing or fulfilling miniature lines for other companies.</p>
<p><strong>Iron Wind Metals</strong> was formed from the remains of famed miniature company <strong>Ral Partha</strong>. The history of <strong>IWM</strong>, <strong>Ral Partha</strong>, and the <strong>Battletech </strong>miniature line is somewhat convoluted. Here is a small portion of the story, ignoring many other product lines and ignoring many other versions of the <strong>Battletech </strong>licenses, such as RPG, CCG, and electronic:</p>
<p><strong>1975</strong></p>
<p>Tom Meier forms <strong>Ral Partha</strong>, together with Jack Hesselbrock, Marc Rubin, Rich Smethurst, Glenn E. Kidd, and Chuck Crain. Ral Partha pioneers certain productions processes and produces popular miniatures under a D&amp;D license from <strong>TSR</strong>.</p>
<p>At the time, Tom is in junior high-school, only 16 years old. The company is founded to promote and produce his sculptings. He remains the only sculptor until 1980, and the primary sculptor until he starts a new company in 1988.</p>
<p><strong>1979</strong></p>
<p><strong>Citadel Miniatures</strong>, a subsidiary of <a href="http://www.games-workshop.com/gws/">Games Workshop</a>, acquires the UK <strong>Ral Partha</strong> license. <strong>Citadel</strong> promotes <strong>Ral Partha</strong> in the UK, and in turn <strong>Ral Partha</strong> promotes <strong>Citadel </strong>in the US.</p>
<p><strong>1980</strong></p>
<p>Jordan Weisman forms <strong>FASA</strong>, a company that will eventually acquire <strong>Ral Partha</strong>.</p>
<p><strong>1982</strong></p>
<p>Michael Noe, eventual factory manager of <strong>Ral Partha</strong> and of <strong>Iron Wind Metals</strong>, joins <strong>Ral Partha</strong>.</p>
<p>Also at this time, <strong>Citadel </strong>forms a US division, using <strong>Ral Partha</strong> as manufacturers for their miniatures.</p>
<p><strong>1983</strong></p>
<p><a href="http://www.fanpro.com/cms/">Fantasy Productions</a> (<strong>FanPro</strong>) is formed. <strong>FanPro </strong>works into our story later on.</p>
<p><strong>1984</strong></p>
<p><strong>Ral Partha</strong> takes over the <strong>Citadel </strong>US division, marketing them as <strong>Ral Partha</strong> products. <strong>FASA </strong>creates the Battledroids board game.</p>
<p><strong>1985</strong></p>
<p><strong>Ral Partha</strong> begins producing Battledroids miniatures for <strong>FASA</strong>.</p>
<p>Tom Meier, as a result of some disagreements over copyright issues and a deal with <strong>RawCliffe Pewter</strong>, begins looking for alternate venues to market his miniatures.</p>
<p><strong>1986</strong></p>
<p><strong>FASA </strong>renames Battledroids to Battletech, owing to a trademark dispute with <strong>Lucasfilms</strong>. <strong>Minifigs </strong>acquires the UK <strong>Ral Partha</strong> license, as well as a Battletech license.</p>
<p><strong>1987</strong></p>
<p><strong>Ral Partha</strong> drops the <strong>Citadel </strong>US line.</p>
<p><strong>1988</strong></p>
<p>Tom Meier forms <a href="http://www.thunderboltmountain.com/">Thunderbolt Mountain Miniatures</a> to do personal projects. He continues to work for <strong>Ral Partha</strong> on a freelance basis. He continues to retain stock until the company is dissolved.</p>
<p><strong>1989</strong></p>
<p><strong>FASA </strong>creates Shadowrun, a fantasy RPG system.</p>
<p><strong>1991</strong></p>
<p><strong>Ral Partha</strong> begins producing Shadowrun miniatures. Over the next several years, <strong>Ral Partha</strong> earns numerous awards for its Battletech and Shadowrun miniature lines.</p>
<p><strong>1997</strong></p>
<p><a href="http://www.wizards.com/">Wizards of the Coast</a> acquires <strong>TSR</strong>, shortly thereafter ends <strong>Ral Partha</strong>&#8217;s D&amp;D license, and orders all existing D&amp;D molds destroyed. Pthhhffft. Revenues from other <strong>Ral Partha</strong> lines also begin to drop, leaving it with only one successful line: Battletech.<em> Update: Shadowrun and fantasy were still making some money, too.</em></p>
<p><strong>1998</strong></p>
<p>In desperation (<em>Update: or for personal reasons</em>), <strong>Ral Partha</strong> sells itself to <strong>FASA </strong>and <strong>Zocchi Distribution</strong>.</p>
<p><strong>1999</strong></p>
<p><strong>FASA </strong>gains sole ownership of <strong>Ral Partha</strong>. <a href="http://www.hasbro.com/">Hasbro</a> buys <strong>Wizards of the Coast</strong>.</p>
<p><strong>2000</strong></p>
<p>While still at <strong>FASA</strong>, Jordan Weisman founds <a href="http://wizkidsgames.com/">WizKids</a> to sell MageKnight, which becomes massively popular.</p>
<p><strong>2001</strong></p>
<p><strong>FASA </strong>unexpectedly ceases operations. Various explanations are given as to why, such as exiting the market while things are good. The licenses remain valuable commodities.</p>
<p><strong>WizKids </strong>buys Battletech and Shadowrun licenses, as well as many of the original Battletech and Shadowrun miniature lines, although Tom Meier keeps control of many of his lines. <strong>WizKids </strong>licenses BattleTech and Shadowrun to <strong>FanPro LLC</strong>, a US division of <strong>FanPro</strong>.</p>
<p><strong>WizKids </strong>spins off <strong>Ral Partha</strong>, which, owing to various legal issue, becomes <strong>Iron Wind Metals</strong>. <strong>IWM</strong> continues to create <strong>Ral Partha</strong>, Battletech, and Shadowrun lines, as it still does today. <strong>IWM</strong>&#8217;s management includes Michael Noe and Marc Rubin.</p>
<p><strong>2003</strong></p>
<p><a href="http://www.imrpro.com/">InMediaRes</a> forms. <strong>ImResMedia </strong>creates <a href="http://www.battlecorps.com/BC2/index.html">BattleCorps</a> in order to create BattleTech branded fiction. <strong>WizKids </strong>licenses Battletech to <strong>InMediaRes </strong>for this purpose.</p>
<p>Also at this time, <a href="http://topps.com/">Topps</a> buys <strong>WizKids</strong>.</p>
<p><strong>2005</strong></p>
<p><strong>InMediaRes </strong>creates <a href="http://www.holostreets.com/">HoloStreets</a> in order to create Shadowrun branded fiction. <strong>WizKids </strong>licenses Shadowrun to <strong>InMediaRes</strong>.</p>
<p><strong>2007</strong></p>
<p>Jim Fox forms <a href="http://www.foxminiatures.com/">Fox Miniatures</a> to produce certain Tom Meier lines of miniatures. [<em>Update: Tom says: I'm making a 1/48 WWII line for him he's not marketing them for me. I'm selling the copyright to him, they will be his completely, I'm just doing the sculpting and initial mold making.</em>] While <strong>IWM </strong>pimps itself at GenCon and Origins, <strong>Fox Miniatures</strong> jointly pimps their own products together with <strong>IWM </strong>at other game conventions. Tom also creates figures for <a href="http://darkswordminiatures.com/">Dark Sword Miniatures</a>, who outsources production to <strong>IWM</strong>.</p>
<p><strong>FanPro LLC</strong> loses the licenses for Battletech and Shadowrun. <strong>InResMedia </strong>creates <a href="http://catalystgamelabs.com/">Catalyst Game Labs</a> to acquire these licenses to create game expansions. <strong>CGL </strong>includes employees from <strong>FanPro LLC</strong>.</p>
<p>Also at this time, <a href="http://tornante.com/">Tornante</a> buys <strong>Topps</strong>.</p>
<p><strong>2008</strong></p>
<p>Near the end of the year, <strong>Topps</strong> shuts down <strong>WizKids</strong>, citing the economic climate. A scramble ensues to secure the Battletech and Shadowrun lines, as well as other important <strong>WizKids</strong> lines.</p>
<p><strong>2009</strong></p>
<p>After wrangling, <strong>Topps</strong> decides to keep the Battletech and Shadowrun licenses for themselves, and sell the rest of <strong>WizKids</strong> to <a href="http://www.necaonline.com/">NECA</a>. <strong>Catalyst Game Labs</strong> and <strong>Iron Wind Metals</strong> continue to license Battletech and Shadowrun.</p>
<p><img src="http://4.bp.blogspot.com/_H7lfGhzhTIY/S41nE8Ll3AI/AAAAAAAACy8/2rXDdWj_bYw/s320/Ironwind+Metals+001.jpg" border="0" alt="" /><br />
Michael Noe of <strong>Iron Wind Miniatures</strong></p>
<p><strong>Battletech</strong></p>
<p>Battletech is a story about combat in a fictional future universe. Several companies license the rights to create products in this universe, including fiction (BattleCorps, a division of <strong>InMediaRes</strong>), war / role playing books and technology descriptions (<strong>Catalyst Game Labs</strong>, a division of <strong>InMediaRes</strong>), and miniatures (<strong>Iron Wind Metals</strong>). In the past, there have also been a CCG, cartoons, and other products. An online gaming version is being handles by <a href="http://www.smithandtinker.com/">Smith &amp; Tinker</a>, headed by Jordan Weisman.</p>
<p><strong>IWM </strong>creates the figures to match new technologies, arms, humans, and vehicles as defined, described, and illustrated by <strong>Catalyst Game Labs</strong>. In the past, such as when <strong>IWM </strong>was working alongside <strong>FanPro LLC</strong>, <strong>IWM </strong>would have to figure out what was new by looking at the new product catalogs put out by <strong>FanPro LLC</strong>. Nowadays, <strong>CGL </strong>gives <strong>IWM </strong>a heads up over what&#8217;s new before their new products hit the public.</p>
<p>To me, it seemed like a natural idea for <strong>CGL </strong>and <strong>IWM </strong>to cross-promote each others&#8217; products, but somehow this hasn&#8217;t happened, yet.</p>
<p><strong>IWM </strong>also does work for <a href="http://www.wyrd-games.net/">Wyrd Miniatures</a>, <a href="http://www.impactminiatures.com/">Impact Miniatures</a>, <a href="http://darkswordminiatures.com/">Dark Sword Miniatures</a>, and <a href="http://www.crocodilegames.com/">Crocodile Games</a>, among others. Oh, and you see those words &#8220;Paints and Accessories&#8221; in the logo at the top of this post? They tried that, but they don&#8217;t do that right now; <a href="http://www.reapermini.com/">Reaper Miniatures</a> apparently did/does it better.</p>
<p><strong>Spin Casting</strong></p>
<p><strong>Iron Wind Metals</strong> uses <a href="http://en.wikipedia.org/wiki/Spin-casting">spin casting</a> to create miniatures. Starting from sketches, a &#8220;green&#8221; model is sculpted from hard resin or another material. Larger miniatures might be broken into components, with multiple models for each component. The pieces are all cast separately, and must be assembled and painted by the consumer.</p>
<p>Impressions from the green models are stamped into a heavy rubber layered disk mold. Grooves are scored from the impressions to the center of the mold, so that when pewter is poured into the center of the mold and the mold spun, the pewter travels along the scores to the impressions.</p>
<p>The pewter is heated to a scant 600 degrees. While spinning the mold, pewter is poured in, hardens, and cools in less than a minute. Each piece is inspected, and any pieces not exactly correct, and any extraneous pieces of metal, are tossed back into the pewter soup.</p>
<p>The figures are sorted, sealed into plastic boxes, boxed up for shipment, and <strong>FedEx </strong>arrives once a day to carry the products to distributors, stores, or partners.</p>
<p><img src="http://2.bp.blogspot.com/_H7lfGhzhTIY/S41nRCKi_uI/AAAAAAAAC0k/X3jcu6ZQSfs/s400/Ironwind+Metals+016.jpg" border="0" alt="" width="400" height="300" /><br />
A design released this week, the Oppie, a Battletech vehicle.</p>
<p><img src="http://4.bp.blogspot.com/_H7lfGhzhTIY/S41nF-VVXZI/AAAAAAAACzE/7Czruy-8v4g/s400/Ironwind+Metals+002.jpg" border="0" alt="" width="400" height="300" /><br />
Parts of the &#8220;green&#8221; model for the Oppie, as received from the sculptor. The green model is used to make the molds.</p>
<p><img src="http://4.bp.blogspot.com/_H7lfGhzhTIY/S41nHPIIf_I/AAAAAAAACzM/moVk3AjsL7Q/s400/Ironwind+Metals+003.jpg" border="0" alt="" width="400" height="300" /><br />
Creating molds from green models. The model is placed between two hard rubber disks and pressed. The shape of the model leaves a permanent impression in the mold. This is done several times, so that each mold can create several figures at once.</p>
<p>All the equipment you see here is fairly old and was manufactured, and amazingly still supported, locally.</p>
<p><img src="http://1.bp.blogspot.com/_H7lfGhzhTIY/S41nH2TSJFI/AAAAAAAACzU/tZVZfDK80cc/s400/Ironwind+Metals+005.jpg" border="0" alt="" width="400" height="300" /><br />
One half of a completed mold.</p>
<p><img src="http://2.bp.blogspot.com/_H7lfGhzhTIY/S41nI6BvlbI/AAAAAAAACzc/bm85er49CkE/s400/Ironwind+Metals+006.jpg" border="0" alt="" width="400" height="300" /><br />
Two complete molds, created using several models. After creating the impressions, lines are scored between the end of the mold to the central hub, into which the pewter will be poured.</p>
<p><img src="http://3.bp.blogspot.com/_H7lfGhzhTIY/S41nJ7yYP8I/AAAAAAAACzk/8kE2C1oGbaw/s400/Ironwind+Metals+007.jpg" border="0" alt="" width="400" height="300" /><br />
A stack of molds done for Wyrd Miniatures.</p>
<p><img src="http://2.bp.blogspot.com/_H7lfGhzhTIY/S41nLpMoTwI/AAAAAAAACz0/35W7f2HBIcA/s400/Ironwind+Metals+009.jpg" border="0" alt="" width="400" height="300" /><br />
The archive, containing thousands of molds. I estimate around twenty thousand molds, give or take.</p>
<p><img src="http://1.bp.blogspot.com/_H7lfGhzhTIY/S41nPGEVYbI/AAAAAAAAC0U/ABVQGhVtZJM/s400/Ironwind+Metals+014.jpg" border="0" alt="" width="400" height="300" /><br />
Bars of pewter.</p>
<p><img src="http://3.bp.blogspot.com/_H7lfGhzhTIY/S41nMrPFllI/AAAAAAAACz8/3Yxroc2whcs/s400/Ironwind+Metals+010.jpg" border="0" alt="" width="400" height="300" /><br />
Melted pewter, ready to be poured into molds.</p>
<p><img src="http://2.bp.blogspot.com/_H7lfGhzhTIY/S41nNpMEHNI/AAAAAAAAC0E/6DUJxsMbuvc/s400/Ironwind+Metals+012.jpg" border="0" alt="" width="400" height="300" /><br />
The two rubber disks of the mold are clamped between two silver disks. The disks are spun and the pewter is poured into the center. The pewter fills out the impressions in the mold though centrifugal force. The minis are ready and cool within a minute.</p>
<p><img src="http://2.bp.blogspot.com/_H7lfGhzhTIY/S41nOTalMqI/AAAAAAAAC0M/P2xEO52hDtI/s400/Ironwind+Metals+013.jpg" border="0" alt="" width="400" height="300" /><br />
A minute after pouring in the pewter. All the pewter, other than the final product (the disks as the end) is chucked back into the pot.</p>
<p><img src="http://1.bp.blogspot.com/_H7lfGhzhTIY/S41nQOy1xhI/AAAAAAAAC0c/RAJozPXpqWE/s400/Ironwind+Metals+015.jpg" border="0" alt="" width="400" height="300" /><br />
Plastic boxes and items are placed into this machine to be sealed into shippable products.</p>
<p><img src="http://2.bp.blogspot.com/_H7lfGhzhTIY/S41nKx5DqdI/AAAAAAAACzs/OHweS_3HPw8/s400/Ironwind+Metals+008.jpg" border="0" alt="" width="400" height="300" /><br />
Order fulfillment.</p>
<p>(<em>Edit: Shadowrun spelling</em>)</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>New Format Bella Sara</title>
		<link>http://www.purplepawn.com/2010/02/new-format-bella-sara/</link>
		<comments>http://www.purplepawn.com/2010/02/new-format-bella-sara/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 04:04:14 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[CCGs]]></category>
		<category><![CDATA[Electronic Games]]></category>
		<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=11701</guid>
		<description><![CDATA[At Toy Fair, Hidden City Entertainment was previewing a new Bella Sara format for specialty stores. This version of the product would include larger size cards in clear blister packs with two (visible) horse miniatures.
Disclosure: The company gave me one miniature in a sealed pack, which my daughter quickly confiscated.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-11279" style="margin-left: 10px; margin-right: 10px;" title="Toy Fair 2010" src="http://www.purplepawn.com/wp-content/uploads/2010/02/Toy-Fair-2010.jpg" alt="" width="125" height="76" /><img class="alignright size-full wp-image-4669" title="bella-sara.jpg" src="http://www.purplepawn.com/wp-content/uploads/2009/02/bella-sara.jpg" alt="" width="192" height="120" />At Toy Fair, Hidden City Entertainment was previewing a new <a href="http://www.bellasara.com">Bella Sara</a> format for specialty stores. This version of the product would include larger size cards in clear blister packs with two (visible) horse miniatures.</p>
<p><em>Disclosure: The company gave me one miniature in a sealed pack, which my daughter quickly confiscated.</em></p>
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