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	<title>Comments for Purple Pawn</title>
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	<link>http://www.purplepawn.com</link>
	<description>Game News Across the Board</description>
	<lastBuildDate>Sun, 05 Jul 2009 14:32:12 -0600</lastBuildDate>
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		<title>Comment on The Scent of a Gamer by Beth</title>
		<link>http://www.purplepawn.com/2009/07/the-scent-of-a-gamer/comment-page-1/#comment-13897</link>
		<dc:creator>Beth</dc:creator>
		<pubDate>Sun, 05 Jul 2009 14:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=7265#comment-13897</guid>
		<description>We&#039;re always goofing in game about our characters needing to take a bath. I know what everyone is getting for Christmas this year!</description>
		<content:encoded><![CDATA[<p>We&#8217;re always goofing in game about our characters needing to take a bath. I know what everyone is getting for Christmas this year!</p>
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		<title>Comment on The Scent of a Gamer by Michael Leuchtenburg</title>
		<link>http://www.purplepawn.com/2009/07/the-scent-of-a-gamer/comment-page-1/#comment-13896</link>
		<dc:creator>Michael Leuchtenburg</dc:creator>
		<pubDate>Sun, 05 Jul 2009 06:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=7265#comment-13896</guid>
		<description>I&#039;ve always heard that as 5-2-1. I guess gaming con recommendations are a bit looser than scifi con recommendations.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always heard that as 5-2-1. I guess gaming con recommendations are a bit looser than scifi con recommendations.</p>
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		<title>Comment on Battletech: Strategic Operations &#8211; Everything Old is New Again by EastwoodDC</title>
		<link>http://www.purplepawn.com/2009/06/battletech-strategic-operations-everything-old-is-new-again/comment-page-1/#comment-13895</link>
		<dc:creator>EastwoodDC</dc:creator>
		<pubDate>Sun, 05 Jul 2009 01:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/2009/06/battletech-strategic-operations-everything-old-is-new-again/#comment-13895</guid>
		<description>You should have checked back at the Catalyst booth Saturday/Sunday. They had more copies available.</description>
		<content:encoded><![CDATA[<p>You should have checked back at the Catalyst booth Saturday/Sunday. They had more copies available.</p>
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		<title>Comment on The Rifter, the Movie, and the Website by Robert</title>
		<link>http://www.purplepawn.com/2008/05/the-rifter-the-movie-and-the-website/comment-page-1/#comment-13894</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sat, 04 Jul 2009 22:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://jergames.wordpress.com/?p=664#comment-13894</guid>
		<description>Nice! I&#039;ve posted up some of my Rifts stuff too. Let me know if you want to link swap.</description>
		<content:encoded><![CDATA[<p>Nice! I&#8217;ve posted up some of my Rifts stuff too. Let me know if you want to link swap.</p>
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		<title>Comment on Game Printer Stories: Delano and Imagigrafx by Ben Clark</title>
		<link>http://www.purplepawn.com/2009/05/game-printer-stories-delano-and-imagigrafx/comment-page-1/#comment-13888</link>
		<dc:creator>Ben Clark</dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=6505#comment-13888</guid>
		<description>David-
Sorry about that. I write the blog(s), but have been too swamped to put up a sticky bit that reminds people who I am. I&#039;m revamping the site soon, so I&#039;ll get around to it...at some point.</description>
		<content:encoded><![CDATA[<p>David-<br />
Sorry about that. I write the blog(s), but have been too swamped to put up a sticky bit that reminds people who I am. I&#8217;m revamping the site soon, so I&#8217;ll get around to it&#8230;at some point.</p>
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		<title>Comment on Sophie Matisse Chess Sets by Surya</title>
		<link>http://www.purplepawn.com/2009/07/sophie-matisse-chess-sets/comment-page-1/#comment-13885</link>
		<dc:creator>Surya</dc:creator>
		<pubDate>Fri, 03 Jul 2009 10:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=7238#comment-13885</guid>
		<description>While nice, the pictured set doesn&#039;t seem very functional. The board art is obviously way too distracting!</description>
		<content:encoded><![CDATA[<p>While nice, the pictured set doesn&#8217;t seem very functional. The board art is obviously way too distracting!</p>
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		<title>Comment on Bakugan Ultimate Battle Tour by Bakumaster Darkus</title>
		<link>http://www.purplepawn.com/2009/06/bakugan-ultimate-battle-tour/comment-page-1/#comment-13873</link>
		<dc:creator>Bakumaster Darkus</dc:creator>
		<pubDate>Thu, 02 Jul 2009 13:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=7002#comment-13873</guid>
		<description>wow this looks really really really coool!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>wow this looks really really really coool!!!!!!!!!</p>
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		<title>Comment on Anima: RPG, Minis, Card Game by Luke</title>
		<link>http://www.purplepawn.com/2009/01/anima-rpg-minis-card-game/comment-page-1/#comment-13868</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 02 Jul 2009 03:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=4082#comment-13868</guid>
		<description>I agree the Anima RPG is plagued with poor presentation and some bad rules design in a few conspicious places. However, I think the rest of your comments are exaggeration: 

&quot;There are different subsets of the rules to deal with combat, magic, ki and the like, with absolutely zero coherence between such subsystems...&quot;

This is not true. The systems are similar in many ways with around 20% differing with each subsystem. This 20% difference is IMO intended to ensure that magic, ki and psychic abilities feel different to each other. 

&quot;There are tremendous unbalances&quot;

I disagree. There are some powerful options but on the whole the game is good at providing balance across a very wide range of powers and creatures.

&quot;characters with high Initiative rule the combat field because if you attack first and hit your opponent you deny him the chance to attack this round, making heavy-armored characters useless;&quot;

Whilst initiative is very important (I would argue that that is in genre) there are ways around it and allow the use of heavy armour.

&quot;And there is little to no space for character customization,&quot;

This I totally disagree with. The clases influence costs in the points buy system, but there is incredibly flexibility within each class, let alone the flexibility from having 20 classes.</description>
		<content:encoded><![CDATA[<p>I agree the Anima RPG is plagued with poor presentation and some bad rules design in a few conspicious places. However, I think the rest of your comments are exaggeration: </p>
<p>&#8220;There are different subsets of the rules to deal with combat, magic, ki and the like, with absolutely zero coherence between such subsystems&#8230;&#8221;</p>
<p>This is not true. The systems are similar in many ways with around 20% differing with each subsystem. This 20% difference is IMO intended to ensure that magic, ki and psychic abilities feel different to each other. </p>
<p>&#8220;There are tremendous unbalances&#8221;</p>
<p>I disagree. There are some powerful options but on the whole the game is good at providing balance across a very wide range of powers and creatures.</p>
<p>&#8220;characters with high Initiative rule the combat field because if you attack first and hit your opponent you deny him the chance to attack this round, making heavy-armored characters useless;&#8221;</p>
<p>Whilst initiative is very important (I would argue that that is in genre) there are ways around it and allow the use of heavy armour.</p>
<p>&#8220;And there is little to no space for character customization,&#8221;</p>
<p>This I totally disagree with. The clases influence costs in the points buy system, but there is incredibly flexibility within each class, let alone the flexibility from having 20 classes.</p>
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		<title>Comment on Game Printer Stories: Delano and Imagigrafx by David</title>
		<link>http://www.purplepawn.com/2009/05/game-printer-stories-delano-and-imagigrafx/comment-page-1/#comment-13864</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=6505#comment-13864</guid>
		<description>I can&#039;t guess. Neither this blog nor that blog have an author cited.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t guess. Neither this blog nor that blog have an author cited.</p>
]]></content:encoded>
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		<title>Comment on Alderac Entertainment Group Board Games by AEGTodd</title>
		<link>http://www.purplepawn.com/2009/06/alderac-entertainment-group-board-games/comment-page-1/#comment-13842</link>
		<dc:creator>AEGTodd</dc:creator>
		<pubDate>Tue, 30 Jun 2009 17:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.purplepawn.com/?p=7066#comment-13842</guid>
		<description>Each one you named is releasing at GenCon 2009.  Yep, all of them.

And there&#039;s one more game on the books for later this year as well, as yet unannounced.</description>
		<content:encoded><![CDATA[<p>Each one you named is releasing at GenCon 2009.  Yep, all of them.</p>
<p>And there&#8217;s one more game on the books for later this year as well, as yet unannounced.</p>
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