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	<title>Purple Pawn</title>
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	<link>http://www.purplepawn.com</link>
	<description>Game News Across the Board</description>
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	<itunes:summary>There are many, many podcasts covering the hobby industry, but very few that cover the game industry as a whole or that cover the business side of the industry. That is our beat, then. Paper Money is a Biweekly podcast covering the business aspects of the game industry. Mass market, hobby market, education market, and everything in between. We cover everything from AD&amp;D to Apples to Apples, from Battletech to Battleship. Game design, game manufacturing, game retail. Every level.

We won&#039;t go into great depth about the mechanics of a new game (you probably already read that on boardgamegeek.com or an RPG forum anyway!). We want to tell you why that new game matters from a business standpoint.</itunes:summary>
	<itunes:author>Ben Clark, Rett Kipp</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.purplepawn.com/podcasts/paper_money_logo_300.jpg" />
	<itunes:owner>
		<itunes:name>Ben Clark, Rett Kipp</itunes:name>
		<itunes:email>bclark@imagigrafx.com</itunes:email>
	</itunes:owner>
	<managingEditor>bclark@imagigrafx.com (Ben Clark, Rett Kipp)</managingEditor>
	<itunes:subtitle>Covering the Business Side of the Game Industry</itunes:subtitle>
	<itunes:keywords>business, board games, card games, hobby market</itunes:keywords>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
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		<itunes:category text="Business News" />
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		<item>
		<title>Sokhazania, South African football game</title>
		<link>http://www.purplepawn.com/2010/03/sokhazania-south-african-football-game/</link>
		<comments>http://www.purplepawn.com/2010/03/sokhazania-south-african-football-game/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 01:23:41 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Modern Board Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12116</guid>
		<description><![CDATA[
Three months until the 2010 World Cup, and we have yet another South African soccer/football game, Sokhazania, designed by graphic designer Carel de Beer.
The game is straight roll-and-move, with no decisions or knowledge of soccer required, which the ad trumpets this as selling points.
For other recent games trying to cash in on the World Cup, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12117" title="Sokhazania" src="http://www.purplepawn.com/wp-content/uploads/2010/03/Sokhazania.jpg" alt="" width="500" height="332" /></p>
<p>Three months until the 2010 World Cup, and we have yet another South African soccer/football game, <a href="http://sokhazania.com/Sokhazania/Welcome.html">Sokhazania</a>, designed by graphic designer Carel de Beer.</p>
<p>The game is straight roll-and-move, with no decisions or knowledge of soccer required, which the ad trumpets this as selling points.</p>
<p>For other recent games trying to cash in on the World Cup, see <a href="http://www.purplepawn.com/2008/10/soccer-south-africa-and-sixth-grade-girls/">Supersport</a>, <a href="http://www.purplepawn.com/2010/01/starplayer-football/">Starplayer</a>, and a game by <a href="http://www.purplepawn.com/2009/04/board-games-to-capitalize-on-2010-word-cup/">ODMasia</a>. RTL Games also planned a South African World Cup Destination game before it went into receivership.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Foiled, the Graphic Novel and Board Game</title>
		<link>http://www.purplepawn.com/2010/03/foiled-the-graphic-novel-and-board-game/</link>
		<comments>http://www.purplepawn.com/2010/03/foiled-the-graphic-novel-and-board-game/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 01:05:25 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12113</guid>
		<description><![CDATA[Foiled is an upcoming graphic novel from Jane Yolen, illustrated by Mike Cavallaro.
For its release, Macmillan is also publishing a board game (not a CCG!) themed on the book and based on the game &#8230; CandyLand. Actually, the game appears to play &#8211; and I say this without exaggeration &#8211; even less interestingly than does [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-12114" title="foiled" src="http://www.purplepawn.com/wp-content/uploads/2010/03/foiled.jpg" alt="" width="137" height="193" /><a href="http://www.amazon.com/gp/product/1596432799?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1596432799">Foiled</a> is an upcoming graphic novel from Jane Yolen, illustrated by Mike Cavallaro.</p>
<p>For its release, Macmillan is also publishing a board game (not a CCG!) themed on the book and based on the game &#8230; CandyLand. Actually, the game appears to play &#8211; and I say this without exaggeration &#8211; even less interestingly than does CandyLand. You can download the complete game <a href="http://us.macmillan.com/foiled">from the publisher</a>.</p>
<p>I&#8217;m more hopeful about the book.</p>
<p>(<a href="http://robot6.comicbookresources.com/2010/03/play-the-foiled-board-game-its-candy-land-but-evil/">source</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Some Kerfuffle About King Philip&#8217;s War from Multiman Publishing</title>
		<link>http://www.purplepawn.com/2010/03/some-kerfuffle-about-king-philips-war-from-multiman-publishing/</link>
		<comments>http://www.purplepawn.com/2010/03/some-kerfuffle-about-king-philips-war-from-multiman-publishing/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 00:56:24 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[War Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12110</guid>
		<description><![CDATA[
At least three Native Americans are upset about the upcoming game King Philip&#8217;s War from Multiman Publishing, because they are apparently unaware of the fact that &#8220;game&#8221; does not equal &#8220;trivializing&#8221;. (source)
Source is not entirely appalling, but not very illuminating either. I&#8217;m not sure how these guys found out about the game, nor how large [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12111" title="king_philips_war" src="http://www.purplepawn.com/wp-content/uploads/2010/03/king_philips_war.jpg" alt="" width="288" height="368" /></p>
<p>At least three Native Americans are upset about the upcoming game King Philip&#8217;s War from Multiman Publishing, because they are apparently unaware of the fact that &#8220;game&#8221; does not equal &#8220;trivializing&#8221;. (<a href="http://www.projo.com/news/content/INDIAN_WAR_GAME_03-15-10_46HKPR8_v28.3a62f30.html">source</a>)</p>
<p>Source is not entirely appalling, but not very illuminating either. I&#8217;m not sure how these guys found out about the game, nor how large a group of people were upset about it.</p>
<p>Ad copy from MMP site:</p>
<blockquote><p>King Philip’s War 1675-1676 was a momentous example of New  England frontier savagery. A loose coalition of angry tribes inspired by  King Philip (the Wampanoag sachem, Metacomet) burned and sacked  settlements throughout the colonies of Massachusettes, Rhode Island,  Connecticut, and the then separate colony of Plymouth. Ultimately, more  than 2600 Colonials were captured or killed, Twelve Colonial settlements  were completely destroyed and six more heavily damaged. Boston itself  very nearly came under attack. At the same time, countless Indian  villages were burned and 6000 Indians were slain or captured, and sold  into slavery.. In all, 1,200 homes were burned, and vast stores of food  destroyed. Metacomet himself was eventually ambushed, beheaded, and  quartered.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Chess Roundup</title>
		<link>http://www.purplepawn.com/2010/03/chess-roundup-5/</link>
		<comments>http://www.purplepawn.com/2010/03/chess-roundup-5/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 00:31:38 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Classic Board Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12105</guid>
		<description><![CDATA[Waylou points us to a few nice sets, including:
A $123,000 lacquered &#8220;urushi&#8221; set, part of an exhibition of urushi sets. (source, image is a sample set from the exhibition, not necessarily the one that costs $123,000) From Alexander Gelman, more about his Chess work on his site.

A non-working facsimile of The Millennium Falcon chess set [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.walyou.com/blog/2010/03/18/cool-chess-sets/">Waylou</a> points us to a few nice sets, including:</p>
<p>A $123,000 lacquered &#8220;urushi&#8221; set, part of an exhibition of urushi sets. (<a href="http://search.japantimes.co.jp/cgi-bin/nn20091125a9.html">source</a>, <a href="http://www.japanbrandnyc.com/projects/4">image</a> is a sample set from the exhibition, not necessarily the one that costs $123,000) From Alexander Gelman, more about his Chess work on <a href="http://gelmanschess.com/">his site</a>.</p>
<p><img class="alignnone size-full wp-image-12106" title="gelman_chess" src="http://www.purplepawn.com/wp-content/uploads/2010/03/gelman_chess.jpg" alt="" width="500" height="335" /></p>
<p>A non-working facsimile of The Millennium Falcon chess set (the lights flash and it plays a clip from the movie). (<a href="http://www.therpf.com/showthread.php?t=73616">source</a>)</p>
<p><img class="alignnone size-full wp-image-12107" title="millenium_falcon_chess" src="http://www.purplepawn.com/wp-content/uploads/2010/03/millenium_falcon_chess.jpg" alt="" width="500" height="567" /></p>
<p>Tobey Maguire will be playing Bobby Fischer in the upcoming movie about Fischer, Pawn Sacrifice. (<a href="http://movies.gearlive.com/movies/article/q107-tobey-maguire-signs-on-for-fischer-flick/">source</a>)</p>
<p>On a related topic, world champion Backgammon player Tim Holland passed away. (<a href="http://www.latimes.com/news/nationworld/nation/wire/sns-ap-us-obit-backgammon-champion,0,6317135.story">source</a> and further info) After Backgammon fell from popularity, Holland moved to Bridge, which he played until the end of his life.</p>
]]></content:encoded>
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		<item>
		<title>Electronic Game Roundup</title>
		<link>http://www.purplepawn.com/2010/03/electronic-game-roundup/</link>
		<comments>http://www.purplepawn.com/2010/03/electronic-game-roundup/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 00:07:45 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Electronic Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12103</guid>
		<description><![CDATA[Printed Electronics World describes a series of printed electronic game cards from Prelonic. (source)
The Berlin Brain-Computer Interface shows mind-controlled pinball. (source, via, via)

Harcos Laboratory hacks a MindFlex game to deliver electronic shocks whenever your brain activity rises too high (some bleeped out language in the video). (source, via, via)

]]></description>
			<content:encoded><![CDATA[<p>Printed Electronics World describes a series of printed electronic game cards from <a href="http://www.prelonic.com/Default.aspx?PageId=20">Prelonic</a>. (<a href="http://www.printedelectronicsworld.com/articles/kwizzcard_printed_electronic_game_card_00002054.asp?sessionid=1">source</a>)</p>
<p>The Berlin Brain-Computer Interface shows mind-controlled pinball. (<a href="http://www.bbci.de/">source</a>, <a href="http://www.neatorama.com/2010/03/04/playing-pinball-with-your-mind/">via</a>, <a href="http://www.geeksaresexy.net/2010/03/05/mind-controlled-pinball-machine/">via</a>)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZIIffTH5D-E&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="315" src="http://www.youtube.com/v/ZIIffTH5D-E&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Harcos Laboratory hacks a MindFlex game to deliver electronic shocks whenever your brain activity rises too high (some bleeped out language in the video). (<a href="http://www.harcoslabs.com/mostpainful.html">source</a>, <a href="http://hackaday.com/2010/03/04/using-mindflex-to-shock-the-heck-out-of-people/">via</a>, <a href="http://www.geekosystem.com/mindflex-hack-shock/">via</a>)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kofSYRB-vh4&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="315" src="http://www.youtube.com/v/kofSYRB-vh4&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Jane McGonigal: 21 Billion Hours of Weekly Gameplay Required to Save the World</title>
		<link>http://www.purplepawn.com/2010/03/jane-mcgonigal-21-billion-hours-of-weekly-gameplay-required-to-save-the-world/</link>
		<comments>http://www.purplepawn.com/2010/03/jane-mcgonigal-21-billion-hours-of-weekly-gameplay-required-to-save-the-world/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:55:35 +0000</pubDate>
		<dc:creator>shadejon</dc:creator>
				<category><![CDATA[Classic Board Games]]></category>
		<category><![CDATA[Electronic Games]]></category>
		<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12099</guid>
		<description><![CDATA[Here is the TED talk. Although her research is primarily with WoW and MMORPGs, applicability is general to all games. Epic win.

Jane. World Without Oil. Evoke.
Bonus: A TED video on the importance of play from 2008/9, in case you missed it:

]]></description>
			<content:encoded><![CDATA[<p>Here is the TED talk. Although her research is primarily with WoW and MMORPGs, applicability is general to all games. Epic win.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="446" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=799&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=media_that_matters;theme=a_taste_of_ted2010;theme=what_s_next_in_tech;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=art_unusual;theme=design_like_you_give_a_damn;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="446" height="326" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=799&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=media_that_matters;theme=a_taste_of_ted2010;theme=what_s_next_in_tech;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=art_unusual;theme=design_like_you_give_a_damn;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.avantgame.com/">Jane</a>. <a href="http://www.worldwithoutoil.org/">World Without Oil</a>. <a href="http://www.urgentevoke.com/">Evoke</a>.</p>
<p>Bonus: A TED video on the importance of play from 2008/9, in case you missed it:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="334" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/StuartBrown_2008P-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/StuartBrown-2008P.embed_thumbnail.jpg&amp;vw=320&amp;vh=240&amp;ap=0&amp;ti=483&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=stuart_brown_says_play_is_more_than_fun_it_s_vital;year=2008;theme=what_makes_us_happy;theme=how_we_learn;theme=how_the_mind_works;theme=unconventional_explanations;theme=tales_of_invention;theme=the_creative_spark;event=Serious+Play+2008;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="334" height="326" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/StuartBrown_2008P-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/StuartBrown-2008P.embed_thumbnail.jpg&amp;vw=320&amp;vh=240&amp;ap=0&amp;ti=483&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=stuart_brown_says_play_is_more_than_fun_it_s_vital;year=2008;theme=what_makes_us_happy;theme=how_we_learn;theme=how_the_mind_works;theme=unconventional_explanations;theme=tales_of_invention;theme=the_creative_spark;event=Serious+Play+2008;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Second Look—Kachina</title>
		<link>http://www.purplepawn.com/2010/03/second-look%e2%80%94kachina/</link>
		<comments>http://www.purplepawn.com/2010/03/second-look%e2%80%94kachina/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 06:33:13 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Modern Board Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12082</guid>
		<description><![CDATA[Kachina, from Bucephalus Games, is a deceptively simple game with a lot more to it than an initial reading of the rules would indicate. Placing numbered tiles one-at-a-time in crossword-like arrangements, players score points (one for each tile in the row or column) when the tile they place is the highest numbered in that column [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-12090 alignright" title="Kachina" src="http://www.purplepawn.com/wp-content/uploads/2010/03/Kachina.png" alt="" width="252" height="177" /><a href="http://www.amazon.com/gp/product/B002KQ5GAG?ie=UTF8&amp;tag=purplepawn-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002KQ5GAG">Kachina</a>, from Bucephalus Games, is a deceptively simple game with a lot more to it than an initial reading of the rules would indicate. Placing numbered tiles one-at-a-time in crossword-like arrangements, players score points (one for each tile in the row or column) when the tile they place is the highest numbered in that column or row. Of the tiles (numbered 1 through 8), though, those with numbers 1 to 6 also have special powers. For example, when placed on the board, the value of the Wolf (number 4) is equal to the sum of all the Wolf tiles in the row or column. The Eagle (number 5) can be played on top of another tile already on the board, even covering one of a higher number. And the Hummingbird (number 2) dominates any row or column when in position at both ends.</p>
<p><img class="alignnone size-full wp-image-12088" title="Kachina in play" src="http://www.purplepawn.com/wp-content/uploads/2010/03/Kachina-in-play.jpg" alt="" width="328" height="246" /></p>
<p>This combination, while pretty straightforward, can yield a very engaging experience. I started my first game expecting something quick and easy but ended up spending the next 45 minutes in a fair degree of concentration. It&#8217;s one of those games where you can get so involved in setting up your own moves, that you neglect to notice killer moves set up by your opponents. I&#8217;m ready to play some more!</p>
<p>I do have one small complaint, and that is with one part of the game&#8217;s components. On the one hand, the tiles are solid, with nice artwork, and the game comes with thick cardboard reference cards to remind players of each tile&#8217;s special powers. On the other hand, the pieces used for keeping score are a little difficult to track visually. The colors on the scoring markers don&#8217;t stand out very well, and the score board has a number-track lined-up in such a way that it&#8217;s difficult to read. Still, I wouldn&#8217;t consider this a major issue and it&#8217;s easy to work around. Also, <a href="http://www.bucephalus.com/">Bucephalus</a> has told me that they recognize the problem and already have plans to correct it in the next printing.</p>
<p>While Kachina is clearly an abstract strategy game, I also very much appreciated Bucephalus&#8217; choice for the little theme that is there. The company could easily have gone with something standard, like medieval knights. Instead, the game is about Hopi spirits and the power struggles among them. I doubt you&#8217;ll find that subject matter already covered by another game on your shelf.</p>
<p><em>A copy of Kachina was provided to me for free by Bucephalus Games.</em></p>
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		<title>Catalyst in Trouble?</title>
		<link>http://www.purplepawn.com/2010/03/catalyst-in-trouble/</link>
		<comments>http://www.purplepawn.com/2010/03/catalyst-in-trouble/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 01:50:34 +0000</pubDate>
		<dc:creator>rjstreet</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Modern Board Games]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/2010/03/catalyst-in-trouble/</guid>
		<description><![CDATA[There&#8217;s a lot of rumor and speculation floating on the interwebs tonight that Catalyst Game Labs, makers of the Shadowrun, Battletech and Cthulhutech game lines, is in quite a bit of trouble. We&#8217;re not going to speculate on what is actually going on, but here&#8217;s what we&#8217;ve been able to put together from various freelancers [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.purplepawn.com/wp-content/uploads/2010/03/catalyst_logo_262w.gif" width="154" height="90" alt="catalyst_logo_262w.gif" style="float:right;" />There&#8217;s a lot of rumor and speculation floating on the interwebs tonight that <a href="http://catalystgamelabs.com/">Catalyst Game Labs</a>, makers of the Shadowrun, Battletech and Cthulhutech game lines, is in quite a bit of trouble. We&#8217;re not going to speculate on what is actually going on, but here&#8217;s what we&#8217;ve been able to put together from various freelancers and others associated with Catalyst:</p>
<ul>
<li><span style="line-height: 15px;">Adam Jury (confirmed on his <a href="http://adamjury.com/2010/no-longer-with-catalyst/">blog</a> and <a href="http://twitter.com/adamjury">Twitter</a>) and Jennifer Harding (confirmed on <a href="http://forums.dumpshock.com/index.php?showtopic=30231&#038;view=findpost&#038;p=902052">Dumpshock</a>) have left Catalyst</span></li>
<li><span style="line-height: 15px;">Jennifer has stated publicly: &#8220;However, I will state that on Monday, March 15th, I resigned from working as CGL&#8217;s bookkeeper and office manager, due to a conflict involving my personal ethics. The Operations Manager resigned the week before that, for similar personal reasons.&#8221; (we assume that the operations manager referenced is David Stansel-Garner, though this is unconfirmed)</span></li>
<li><span style="line-height: 15px;">Some freelancers have indicated that payments are running behind, though others have current accounts (this could be nothing &#8211; inconsistency in the timeliness of payments is not uncommon for small businesses that rely on freelancers)</span></li>
<li><span style="line-height: 15px;">Conversation on the ClassicBattletech forum seems to be non-existent (some threads on the topic have been removed), but a few of the Catalyst folks are talking on the <a href="http://forums.dumpshock.com/index.php?showtopic=30231&#038;st=75">Dumpshock forums</a></span></li>
<li><span style="line-height: 15px;"><a href="http://forums.dumpshock.com/index.php?showtopic=30231&#038;st=75"></a>As a reminder, ShadowRun and Battletech are both actually owned by <a href="http://www.topps.com">Topps</a>, Cthulhutech is owned by <a href="http://www.wildfirellc.com/">Wildfire</a> and <a href="http://www.eclipsephase.com/">Eclipse Phase</a> is owned by Posthuman Studios</span></li>
<li><span style="line-height: 15px;">Jason Hardy (line developer for Shadowrun) has <a href="http://forum.rpg.net/showpost.php?p=11850231&#038;postcount=4">indicated that a release from management should be forthcoming shortly</a> and has asked people to avoid speculation</span></li>
</ul>
<p>To be clear, there was a fair bit of debate on our internal discussion list as to whether we should even post this item. That said, there&#8217;s so much speculation going on and we&#8217;re such big fans of the work the company has done (I mean, seriously, have you seen the <a href="http://www.shadowrun4.com/products/product.php?i=2600&#038;m=cat">Shadowrun 20th Anniversary Edition</a>? It&#8217;s gorgeous!) that we wanted to be up front and only print what we&#8217;ve got from first hand, reliable sources and hopefully bring a bit of calm to the situation (we have also sent a request for comment directly to Catalyst). I for one am hopeful that things are being blown out of proportion and that Catalyst will continue putting out more of the high quality products we&#8217;ve seen over the last few years.</p>
<p></p>
<p><b>Update:</b> Franklin in the comments was the first to post a link to the <a HREF="http://catalystgamelabs.com/2010/03/17/catalyst-game-labs-press-release/">official CLG response.</a></p>
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		<slash:comments>8</slash:comments>
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		<title>And the Winner Is&#8230;</title>
		<link>http://www.purplepawn.com/2010/03/and-the-winner-is/</link>
		<comments>http://www.purplepawn.com/2010/03/and-the-winner-is/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 22:54:15 +0000</pubDate>
		<dc:creator>Robert C Kalajian Jr</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12057</guid>
		<description><![CDATA[Shanya Almafeta!
That&#8217;s right. Shanya has won our awesome Read an RPG in Public prize pack!
We&#8217;d like to thank everyone who participated in our largest contest yet. We&#8217;d also like to thank all the companies that provided products to go into the prize pack.
Shanya, please let us know your information so we can get those prizes [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-12066" href="http://www.purplepawn.com/2010/03/and-the-winner-is/shanyaalmafeta/"><img class="alignright size-full wp-image-12066" title="shanyaalmafeta" src="http://www.purplepawn.com/wp-content/uploads/2010/03/shanyaalmafeta.jpg" alt="" width="200" height="150" /></a>Shanya Almafeta!</p>
<p>That&#8217;s right. Shanya has won our awesome Read an RPG in Public prize pack!</p>
<p>We&#8217;d like to thank everyone who participated in our largest contest yet. We&#8217;d also like to thank all the companies that provided products to go into the prize pack.</p>
<p>Shanya, please let us know your information so we can get those prizes out to you!</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>PowerMage 54 Coming to the iPhone</title>
		<link>http://www.purplepawn.com/2010/03/powermage-54-coming-to-the-iphone/</link>
		<comments>http://www.purplepawn.com/2010/03/powermage-54-coming-to-the-iphone/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 13:35:40 +0000</pubDate>
		<dc:creator>Robert C Kalajian Jr</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Electronic Games]]></category>

		<guid isPermaLink="false">http://www.purplepawn.com/?p=12069</guid>
		<description><![CDATA[I&#8217;ve already taken a look at PowerMage 54, so you know how I feel about it. So the news that it&#8217;s coming to the iPhone is kinda exciting!
Ravenous Games will be developing the app using the open-source Cocos2D engine for the iPhone.
PowerMage 54 is fairly light with some good strategy, and I can see it porting [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-12070" href="http://www.purplepawn.com/2010/03/powermage-54-coming-to-the-iphone/powermage-iphone/"><img class="alignright size-full wp-image-12070" title="powermage-iphone" src="http://www.purplepawn.com/wp-content/uploads/2010/03/powermage-iphone.jpg" alt="" width="141" height="300" /></a>I&#8217;ve <a href="http://www.purplepawn.com/2010/01/second-look-powermage-54/">already taken a look</a> at <a href="http://www.amazon.com/PowerMage-54/dp/B002AGMKFA%3FSubscriptionId%3DAKIAIAGYHFUODTE2NTBQ%26tag%3Dpurplepawn-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002AGMKFA">PowerMage 54</a>, so you know how I feel about it. So the news that it&#8217;s <a href="http://www.powermage54.com/powermage54-is-going-all-iphone-app-on-ya/">coming to the iPhone</a> is kinda exciting!</p>
<p><a href="http://www.ravenousgames.com">Ravenous Games</a> will be developing the app using the open-source Cocos2D engine for the iPhone.</p>
<p>PowerMage 54 is fairly light with some good strategy, and I can see it porting nicely over to the platform.</p>
<p>The more board/card games ported to iPhone/Android, the more exposure the hobby gets.  That&#8217;s can&#8217;t be a bad thing.</p>
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