Steve Jackson Games‘ Phil Reed was happy to tease us at the GAMA Trade Show with news of an upcoming Hellboy Board Game planned for the fourth quarter. No other details or images, though. Grrr!
So what else did he reveal?
Muertoons Mix-Up, a card game for tweens based on the the Mexican Day of the Dead book and cartoon series, is scheduled for a summer release at $13. It’s a redesign of SJG’s earlier game, Spooks.
Ogre Operation 218, a two player card game based on Battle for Hill 218 published by Your Move Games, will follow in the fall at $15.
And on the Car Wars front, SJG isn’t yet ready for the promised new edition of the base game. However, the company is planning a Kickstarter project later this month for Car Wars Arenas, a package of five map sheets and an arena rule book. With stretch goals, the map sheets could be double-sided.
Posted by Robert C Kalajian Jr as Modern Board Games
Galaxy Defenders: Operation Strikeback and Galaxy Defenders: Extinction Protocol are two new scenarios coming out for Galaxy Defenders. Running $74.90 and $84.90 respectively, each expansion adds more miniatures, map tiles, powers, and more.
Posted by Lory Gilpatric as Card Games
Alderac Entertainment Group recently announced the official release of the clever guessing game by Nate Heiss, Rumpelstiltskin due out this summer.
Your goal is to guess your opponent’s secret name before they guess yours. However, we are not talking about 20 questions here. You must use the cards in your hand to help you win the game.
This two-player quick game is made up of two decks. Each player controls one deck and draws from it. The last card of the deck is the player’s secret name, which could change at any time due to actions performed on cards. For example, the “Flippy” card’s action requires the player to invert the order of any deck.
Guessing a name is based more on strategy than you think. Each card features a number, which players can track to remember which cards have not yet been played.
You also cannot simply guess your opponent’s name when you think you know the answer. You must play the “Guess” card in order to have that chance. Plus, your opponent could play a reaction card that keeps you from winning.
Because the game is so quick (one play through takes an average of 10 minutes) it is suggested that players compete in rounds of best out of three or five. The winner of each round receives a victory token. The player with the most tokens at the end is the winner.
The game’s contents include
Rumpelstiltskin will be available this summer for only $9.99 through board game retailers.
Shootin Iron is a small set of miniatures rules meant for quick and easy play. Set in the wild west, the rules fit on a double sided sheet of paper, and are designed for 2 players to play on a 3×3 table. At $1, it’s also dirt cheap. It really couldn’t hurt to spend that much to try out a set of rules for a wild west shootout.
Having just seen Dragoon at PAX East this year, Lay Waste Games was kind enough to send me a review prototype to give the game a whirl and then send back to them. I managed to get a 4-player game in with my 3 oldest kids (9, 8, and 5) and we had a great time laying waste to villages and ruthlessly attacking each other.
Before I get started here, let me state that Dragoon is already funded. If you pledge at the $45 level then you’re going to get a copy as soon as they’re manufactured. Right now the team at Lay Waste is working on stretch goals, and they’ve already hit a few!
On to the game.
In Dragoon you’re a dragon working towards earning 50 gold. You can do this my claiming villages to earn tribute, destroying villages, fighting other dragons, or stealing from dragon caves of a thief’s treasure hoard. Each round starts with villages populating on the board, then the dragons take their turns, and then villages pay tribute. It’s very quick to pick up, very fluid in it’s flow, and damn ruthless. My kids and I kept going at each other to steal each others’ gold and were destroying villages out of spite so no one else could claim them.
A good time was had by all, and in the end it only took around 45 minutes to set up, learn, and play.
I’ve been having a good luck streak with games lately, and Dragoon certainly sits near the top of what I’ve played. I’d make sure you get a pledge in and guarantee yourself a copy.
A preview copy of Dragoon was provided by Lay Waste Games, then sent back to them. A promise of the final product was made by Lay Waste Game.
This is one you should have seen coming a mile away as soon as I posted out the newest Pokemon set, Roaring Skies. The box, like others before it, will feature an over-sized card (Rayquaza-EX), a new holofoil card that matches the over-sized one, 4 booster packs, and a code card to snag the cards for Pokémon Trading Card Game Online. I don’t have a picture of the box just yet, but I’ll make sure to update this post once I do. Until then you can enjoy this picture of Rayquaza-EX on a Roaring Skies booster pack.
Posted by Lory Gilpatric as RPGs
The two coloring books are both illustrated by the games’ artist, Mellissa Gay and feature dozens of line drawings that come from the original RPG handbook. They are both immediately downloadable as PDFs. The Infestation coloring book includes 20 illustrations and the Mermaid Adventures coloring book comes with 30 illustrations.
The best part is that these coloring books are pay-what-you-want. So, you can show your support to the game’s publisher. Yes, you can download the books for free. But, is that really a good way to show your support? Why not throw down, at least, some couch change on one or both of these titles? If you have money to spare, you could even go overboard to show your love of the games.
Now you just need some 8.5 X 11 inch newsprint grade paper to get that familiar rough coloring feel from when you were a kid.
Tuesday at the GAMA Trade show, Renegade Game Studios and Steve Jackson Games announced a patnership to produce Munchkin Trading Cards. To be clear, these cards, available in the fall, are not a game, just trading cards of the kind with images on one side and character facts on the other. However, in addition to the typical sticker and autograph cards, inserted in to random packs will be actual unique playtest cards from the Munchkin game development team, new one-off rule cards, and original hand drawn sketch cards (at least one per box of 24 packs). While the total number of cards in a pack has not yet been set, MSRP per pack should be $3.50.
Also announced at the show were Munchkin Gloom from Atlas Games, Munchkin Smash Up from AEG, and Munchkin Zombies Walking Dead and Munchkin The Nightmare Before Christmas from USAopoly. The last is an October release and the rest are set for Gen Con.
Coming direct from Steve Jackson are Munchkin Steampunk (a hobby channel exclusive through December), Star Munchkin 3 (with a single extra card, for a total of 113, only in the first print run), and Munchkin Stocking Stuffers (a bundle of five Christmas-themed packs plus some gift stickers).
And possibly in the works are Munchkin vending machines, either for game cards or for tchotchkes, like mini figures and dice. At the moment, no concrete steps have yet been taken for these. However, the retailers at the show voiced strong support.
We are not talking about the godfather of all tabletop games, here. We are talking about board games that are based on the actual movie, “The Godfather,” directed by Francis Ford Coppola and starring Marlon Brando.
IDW Games recently announced an agreement with Paramount to release a line of The Godfather tabletop games. The types will include card games, dice, games, and big box strategy games for gamers of all different interests.
“The Godfather is more than a movie, it’s an icon,” says IDW’s Director of Business Development, Jerry Bennington. “We plan to give players as many options as possible when it comes to gaming in this rich environment. From quick dice fun to intense big box strategy this will be a line of games truly worthy of the name The Godfather.”
The first to launch will be a card game, due out this summer. Games will be designed to range in length and complexity and will cover different aspects of The Godfather trilogy timeline.
Wizard’s Academy is a cooperative game for 2-6 players where the players are trying to save their school using magic way beyond their limits. I received a preview of the game in prototype form to put it through its paces. Note that all my components were hand made, so this preview doesn’t take them into account. The final version of the game will include miniatures, etc…
The basics of the game are that you’re going to draw a threat each round and try to endure that threat. You do this mainly by casting spells, the absolute best part of the game. The game is actually pretty simple to learn, though a first look through the rules may make you think otherwise. I’d say it only took my oldest 2 kids and I about 15 minutes to get into the swing of things.
I can say I’m a fan. The modular nature of the game, spells, etc… create interesting variations that I can see effecting play in many different ways over several plays. There’s always more than one way to solve a problem, and I think that’s one of the best features about the game. You can come at problems totally different ways and yet still come out on top.
The game is approachable, fun, and most importantly, satisfying. Take a look at the rules yourself, then consider backing the project. A pledge of $75 will get you the game and shipping once it’s funded.
A preview copy of Wizard’s Academy was provided for free by 3DTotal Games.