Summer is traditional game convention season—Origins started today in Columbus, Ohio—but these two you may not have heard of.
Connections, running August 9-12 at Maxwell Air Force Base in Montgomery, Alabama, has a serious purpose, “to advance and preserve the art, science, and application of wargaming.” Actually more of a conference, the event includes a number of presentations and panels by military officers and historians, as well as an opportunity to participate in game lab activities.
The 2016 APBA Convention (June 24-26 in Alpharetta, Georgia) is an event dedicated to the 65 year-old company’s sports strategy games. There’ll be tournaments for baseball, football, and hockey, and a playtest event for a new nine hole par 3 golf course.
Among the products available this year are Pathfinder modules, Feng Shui and Valiant quickstart rules, a Call of Cthulhu adventure, and dice.
Already funded with 24 days left to go, Tim Fowers new game, Fugitive, is an intense game of cat and mouse for two players. I first got a chance to play a prototype of the game with Tim at PAX East. I played the fugitive while Tim played the marshall. It took only a few minutes to learn the rules, and try to make my way to victory without Tim catching me. I pulled it off, but only by around one turn. Tim was quickly figuring out my moves, and almost had me.
That’s the game in a nutshell. It takes about 10 minutes, and play different for both players. I took home the prototype and have since played it with my 10-year-old. As is usual in our home, he wins most of the time.
There’s already a great how-to video for the game:
Tim has a track record for excellent games, and Fugitive is another added to this list. $18 gets you the game once the campaign is over, and there’s really no reason not to snag it. Really, at this point, all that’s left is for the game to unlock all its stretch goals, the first four of which have already been done.
Seriously. Get it.
A prototype of Fugitive was provided free for this preview by Tim Fowers.
Oh My Gods! is a game of deduction where you’re trying to figure out which god stole Zeus’s lightning bolt. At the start of the game one god is chosen blindly and hidden from all the players. Each turn you ask the player to your left if they have a specific god, or you can ask if any of the Gods have a specific trait or element. If they’ve got what you’re looking for, they show it to you. You can also play one of your god’s special powers instead of asking a question, though this reveals that god to the entire table.
Play continues until someone has narrowed down their list to make a guess at who stole Zeus’s bolt. Here’s the catch. You guess wrong and you’re done. Out of the game. Don’t fret, though. Oh My Gods! plays quick, so waiting for the next game won’t take long.
My family and I really enjoyed this one. The rulebook is clear, the art was appealing to all of us, and the gameplay give us more than something like Guess Who, and isn’t a chore to setup and play like Clue. We’re actually heading out on vacation this week, and Oh My Gods! has been packed up to come with us to play on slow afternoons.
You can snag Oh My Gods! from Gameworthy Labs for $24.98.
A copy of Oh My Gods! was provided free for review by Gameworthy Labs.
A new Disney Pixar movie means of course lots of opportunities to play along with licensed games at home.
Closest to its inspiration is the Finding Dory See Search Game from Spin Master ($25). The board in this one represents the ocean floor but in order to see what’s there players will have to look through diving goggles with special lenses. After drawing a card, players all at the same time search with their goggles to find the matching symbol.
Spin Master subsidiary Cardinal Industries has a Finding Dory Floor Memory Match Game ($16) and a Finding Dory Pop-Up Game ($15). Also the Finding Dory Shell Collecting Game ($17) in which players use Dory fishing poles to try and grab shells as they snap open and closed while spinning around the pool.
Also shipping soon is Finding Dory Spot It ($13) from Asmodee.
From Mattel there’s Finding Dory Uno ($6).
Outside the U.S., Ravensburger’s put out Finding Dory Surprise Slides (£12), a spin-and-move game in which sections of the occasionally flip to vary the path. Ravensburger also has a Finding Dory Memory game (£4).
Finding Dory Don’t Wake Hank (£20) from Bandai is a kind-of balance game. The goal is to place pieces on Hank’s tentacles until they collapse.
Breaking Games just released 4 the Birds, a 2-6 player game that was a finalist in season 1 of Tabletop Deathmatch. It’s a 4-in-a-row (or 4 square) game with twists like a “Pecking Order” among birds, hawks that scatter birds, and action cards to effect the board.
The game is aimed at families, and is touted as a “gateway” game for kids. The game’s designer, Steve Ewoldt says. “I initially created 4 The Birds so my son and his friends could play it together, but as I was developing the game, the whole family was enjoying it. I realized that this was something adult gamers could get into as well.”
You can get 4 the Birds in stores now for $40, or off the Breaking Games website.
The first set in the latest Pokémon TCG block, Steam Siege, will be hitting store shelves on August 3rd. This set includes new EX cards such as Shiny Mega Gardevoir-EX, while new BREAK Pokémon include both Xerneas BREAK and Yveltal BREAK. Volcanion and Magearna make their debut in this set.
Steam Siege also includes Dual Type Pokémon, something that hasn’t been seen since the HeartGold & SoulSilver series.
CORRECTION: This article was originally titled “Pokémon TCG: XY Steam Siege Launches August 5th”, as the original press released included that date. Since then I’ve received a correction that the release date would be August 3rd. The article has been edited to reflect that correction.
Launching at this year’s Gathering of the Juggalo (July 20th) is an Insane Clown Posse deck-building game, Into the Echoside. Illustrated entirely by Tom Wood, the game has players assembling armies to beat back the horrors of the Nethervoid.
Passing through the widening rift, you have heeded the calling of the Dark Carnival to embark on a perilous quest. With little more than the aid of a few Ninjas, you will try to gather more powerful allies in order to face the horrors of the Echoside, the Nethervoid’s sick arrhythmic heart, to strike a definitive blow against the ancient evils causing the rift to form. You must be beyond resilient, however—for others have been summoned to the cause, but there can be only one!
Into the Echoside comes with 230 cards (including Dark Carnival, Psychopathic, Juggalo, Ninja Starter, and Hound Dog Starter cards), a game board, and a 12-sided die. Designed for 2-4 players, the game’s MSRP is $40. Preorders through HatchetGear will get three promo cards: Wizard of the Hood, Blahzay Rose, and Inner City Posse.
[via Kill Screen]