Welcome to Purple Pawn, covering games played around the world by billions of people every day.
Infunitum is Family Feud crossed with Boggle. A topic is selected (what keeps you awake at a meeting?), each player writes down a bunch of answers, duplicates are crossed off, and the remaining answers score points.
I haven’t played, but I don’t quite get it. In Boggle, there is a limited number of legal possible answers. Here, there would seem to be an infinite number of possible answers. While you may want to write down a few obvious ones to ensure others don’t score them, you have only one minute, and you have to defend your answers as being relevant to the topic, it doesn’t look like it would be that difficult to come up with weird answers. Or maybe I’m just weird that way.

Trivial Pursuit clone Bluegrass trivia game with 1200 questions. $30 plus shipping. That’s it. Y’hear.
(source)
10 Mar
Posted by shadejon as Classic Board Games, Modern Board Games
WonderChess, by Wonderchess, is Chess where the pieces are hollow and so can contain prizes or rewards. For instance, capture an opponent’s piece, open the piece, and find a jelly bean.
The also make Go, Checkers, a word game, and now a memory game.
(hat tip)
Dragonslayers is a card game for 1 – 2 players by Andreas Propst, and another interesting looking game that’s being distributed by The Game Crafter. The game comes with 8 card decks of various sizes, a d6, and a bunch of counters. The object is to kill a ton of monsters without being killed.
The rules are fairly basic, and the game seems to be pretty light. I’m guessing once you start digging into the card decks that a bit more subtlety may emerge.
The game weighs in at almost $37, and to me that seems a bit too much for what it seems to be, but that’s the cost of dealing with a server like The Game Crafter. Still. I can’t see many people plopping down that much cash when you can most definitely get a game you know is going to be good for that price.
The folks over at the Obsidian Portal (makers of campaign management software – to which you could win an Ascendent membership to in our “Read a RPG in Public” context </end shameless plug>) just posted the first of a two-part interview with Matt Wilson, head honcho over at Privateer Press where he started by dropping a bombshell – Privateer Press will be releasing a new, updated version of the Iron Kingdoms RPG. Iron Kingdoms is the in-house setting for Privateer Press’ properties set in a world of steampunk mechs powered by powerful mages inhabiting a highly political and violent world of dragon gods, religious zealots and other fantasy goodness and has always been one of my personal favorite settings. The old game was based on the D20 system (party of the explosion of D20 licensed materials), but the new version will be based on a proprietary system. No word on a firm release date, but Matt seemed to indicate that we shouldn’t expect it until 2011.
We would be horrifically remiss if we failed to mention that Games Workshop’s newest release for Warhammer 40,000, Battle Missions, was released this past weekend. What does Battle Missions give you? Why new missions of course! This may sounds like a small thing, but ever since the 5th edition of the 40K game was released, players have had very few official mission/scenario combinations to play with. This new expansion greatly expands the total number of scenarios and adds tons of race-specific missions (which I’ve never cared for truth be told…). I got a chance to look through the book and I’m pretty excited about it (in fact, I’m so excited, that I’ll be using it a tournament I’m running at a local games store this weekend!). Battle Missions is available for for purchase right now and retails for about $25 US.
Hot news of game sales.
Barnes & Noble brick-and-mortar stores are running significant sales on some of their remaining holiday stock of board games. Note that not all games are on sale, but if you look around you should find a table or two of games with red stickers. Last night, I purchased Masters of Venice, Travel Blokus, and Time After Time for 75 percent off! I understand that tomorrow prices might be lowered to $2 per game. Of course, stock will vary by store and is very limited. But if you hurry up, I left you several copies of Wits & Wagers, Red November, and a variety of Goliath Games in the Rockville, Maryland shop.
Besting even the Barnes & Noble discount, White Wolf is celebrating Read an E-Book Week (did you know that was this week?) by offering a PDF copy of the World of Darkness Rulebook (normally $25) for FREE!

Despite the odds, the Naruto Shippuden TCG from Bandai is going strong. It’s Bandai’s best-selling TCG. I’m guessing that the continued popularity of the manga has something to do with it.
Bandai is planning a North American championship series called Shonen Jump, presumably sponsored by the magazine in which the Naruto manga is serialized. Prizes are not exactly stellar (top prizes include a PS3 and an Ipod Touch), but there you go.
Finding Dulcinea pimps board games, Yottaquest, games in education, The Settlers of Catan, Board Games with Scott, and many other topics. (source)
The Visalia Times-Delta pimps retro board games in a column called “Down Memory Lane”. (source) Today she plays Bunco.
CrunchGear pimps Bubble-Talk, an Apples to Apples-like game of playing short phrases onto pictures. (source)
LEGO says that its new line of board games are what’s boosting its sales. (source)
The Hartford Courant pimps board games’ staying power. (source)
A blogger in the Phoenix New Times pimps the foodie board game What’s Cookin?. (source)
Dunstable Today pimps Tom Lennett, the designer of Numenko. (source)
South Africa’s BuaNews pimps Asiphile, a board game about sexual health. (source)
The Financial Mail Women’s Forum pimps girls …. hmmm, that didn’t sound right … by sponsoring a financial board game design challenge. Six girls aged 16 to 17 from Withington Girl’s school, calling their design group “Money Minded”, walked away with £3,000 for the first place design. (source) The game board is brain shaped and it has brain-shaped tokens.
An awesome interview [PDF] with Warhammer designers John Stallard and Rick Priestly in last month’s Battlegames.