Toy-Fair-2014-logo-150wideFirst up on my tour of Gamewright’s booth was Pryramix ($24), a game played in three dimensions. The board—if you care to call it that—is formed by stacking cubes in the shape of a pyramid. On his turn, a player may pull any cube exposed on at least two sides. Obviously, if the cube taken is not from the top, the one’s above it will slide down. An ankh cube is worth one point, a crane two points, and an eye three points. However, when only one cube remains in each stack, the game is over and the player with the most ankhs of each color scores a bonus equal to all the cubes that remain on the board with the matching color.

Next up was Qwixx ($11), a European dice game that Gamewright is bringing to the U.S. market. Qwixx is a fast-play game, where the players roll dice of various colors and mark off matches on a score sheet. The more spaces marked off, the more points a player scores. The trick is that once a player has marked off a space, he can’t go back to any space further left.

After Qwixx was another push-your-luck dice game, but one where the goal is to be the player with the fewest points. Dodge Dice ($11) features dice with colored faces; a penalty die, which indicates the number of points scored for matching colors; and an action die, which includes a face that forces the player to stop rolling and take points, a face that converts points to negative, and a face that allows the player to pass the points to someone else. Also, all players start the game with three skip chips, which allow them to bypass taking points for a turn.

Over Under ($10) is part of Gamewright’s Port-a-Party line. It’s a number trivia game where the reader of the question guesses whether everyone’s answers are either more than or less than the correct number.

Sushi Go! ($12), another title being republished by Gamewright, has players passing cards around the table, while keeping those they hope will give them the most maki or a full set of sashimi. In other words, it’s a game of card drafting.

After these new games, I got a look at two extra-large reprints being planned by Gamewright, Rory’s Story Cubes Max ($20) and Super Slamwich ($16).

And finally, from the company’s Brainwright line, I looked at two challenge puzzles, Orbis ($17) and Collide-o-Cube ($20). The former sets up a board with several white marbles, one yellow marble, and an orange pawn. The goal is to push the yellow marble in to the center of the board using the orange pawn. The pawn, however, can only move when and in a direction that it is pushing a white marble.

Collide-o-Cube is one of those three-dimensional puzzles that challenges one to match certain shapes and patterns. What makes this one particularly difficult, though, is that the pieces of this puzzle are magnetic, and therefore attract and repel each other in ways that aren’t apparent until placed close together.

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