According to market data firm The NPD Group, annual retail sales of toys in the United States declined 2 percent from 2017 to 2018. For games, that decline was 1 percent.

Against that backdrop, Hasbro has reported that 2018 net revenue fell 12% compared to 2017, mostly due to the Toys “R” Us bankruptcy. The retailer was Hasbro’s third largest customer in the United States, second in Europe and Asia. Additional earnings pressure resulted from other retailers moving to leaner inventories and from political-economic events in Europe (particularly the U.K.).

The failure of Toys “R” Us meant not only the loss of a major retail outlet for Hasbro but also competition from a large amount of inventory being liquidated at significant discount. Excluding Toys “R” Us, however, sales at existing U.S. and Canadian retailers were up slightly, “mid-single digits” for the games category.

While Hasbro recorded an overall year-to-year drop in revenue of 9 percent in its franchise brands category and 12 percent in its gaming category, Beyblade, Dungeons & Dragons, Monopoly, and Magic: The Gathering all grew in 2018. Also on the upside among games were Jenga and Don’t Step in It, offset by downturns to Pie Face and Speak Out. When viewed as a broader category (MtG and Monopoly are normally counted in franchise brands), games were only down 4 percent to $1.4 billion compared to 2017.

Again, 2018 was a record year for Dungeons & Dragons. Regarding the future, CEO Brian Goldner said, “Our plans for an expanded universe of gaming behind D&D is taking shape in analog and digital game play.”

Noting that Magic: The Gathering Arena is still in the beta-testing phase, Goldner also revealed that the so-far-PC-only platform saw 350 million games played in the 4th quarter. Viewership on Twitch doubled. And Arena users are averaging 8 hours played per week.