War games are board games where historical accuracy and simulation play a large role. War games are typically two-player, with high levels of strategy, tactics, and conflict.

At least three Native Americans are upset about the upcoming game King Philip’s War from Multiman Publishing, because they are apparently unaware of the fact that “game” does not equal “trivializing”. (source)

Source is not entirely appalling, but not very illuminating either. I’m not sure how these guys found out about the game, nor how large a group of people were upset about it.

Ad copy from MMP site:

King Philip’s War 1675-1676 was a momentous example of New England frontier savagery. A loose coalition of angry tribes inspired by King Philip (the Wampanoag sachem, Metacomet) burned and sacked settlements throughout the colonies of Massachusettes, Rhode Island, Connecticut, and the then separate colony of Plymouth. Ultimately, more than 2600 Colonials were captured or killed, Twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. At the same time, countless Indian villages were burned and 6000 Indians were slain or captured, and sold into slavery.. In all, 1,200 homes were burned, and vast stores of food destroyed. Metacomet himself was eventually ambushed, beheaded, and quartered.

Not to be outdone by his former co-host, and afraid that if Joe makes it too easy everyone will stop playing Eurogames and switch to ASL*, Tom Vasel of The Dice Tower podcast has launched his own series of instructional videos. Tom’s videos cover his favorite miniatures combat game, Heroscape. Watch them for me, will you. These I’m having some difficulty following.**

* Again, I kid because I’m a fan.

** Kidding, kidding.

Washington’s War

GMT Games is shipping Washington’s War. I just received my preordered copy, so the game should be at retailers in about a week.

Washington’s War is Mark Herman’s redesign of his 1994 game We the People. The previous version was published by the original Avalon Hill Game Company. Both are card-driven war games about the American Revolutionary War, and both focus on spreading influence across the colonies as a means to victory. Washington’s War replaces the earlier version’s combat mechanic with die-rolls, and also refines the use of cards to emphasize the strengths and weaknesses of each side involved in the conflict.

ASL Primer

Advanced Squad Leader is considered by many to be the ultimate tactical war game, and by others as something to be feared for the bulk of its rules. Still, there are some who would like to learn the game, yet are having trouble figuring it out on their own, or just haven’t had the time. Joe Steadman, a die-hard war gamer—you can tell because he clips his counters and uses tweezers*—thinks that’s a shame and is doing his part to help. He’s posting on his WARGAMECOP YouTube channel a series of instructional videos to Multiman Publishing’s ASL Starter Kits. At under 10 minutes each, the videos break Advanced Squad Leader down in to manageable segments. So far, I’m through Primer #3 and I’m already feeling much more comfortable with the game.

* I kid because I’m a fan.

Finding Dulcinea pimps board games, Yottaquest, games in education, The Settlers of Catan, Board Games with Scott, and many other topics. (source)

The Visalia Times-Delta pimps retro board games in a column called “Down Memory Lane”. (source) Today she plays Bunco.

CrunchGear pimps Bubble-Talk, an Apples to Apples-like game of playing short phrases onto pictures. (source)

LEGO says that its new line of board games are what’s boosting its sales. (source)

The Hartford Courant pimps board games’ staying power. (source)

A blogger in the Phoenix New Times pimps the foodie board game What’s Cookin?. (source)

Dunstable Today pimps Tom Lennett, the designer of Numenko. (source)

South Africa’s BuaNews pimps Asiphile, a board game about sexual health. (source)

The Financial Mail Women’s Forum pimps girls …. hmmm, that didn’t sound right … by sponsoring a financial board game design challenge. Six girls aged 16 to 17 from Withington Girl’s school, calling their design group “Money Minded”, walked away with £3,000 for the first place design. (source) The game board is brain shaped and it has brain-shaped tokens.

An awesome interview [PDF] with Warhammer designers John Stallard and Rick Priestly in last month’s Battlegames.

Iron Wind Metals is known today for its Battletech miniatures and its continuation of some old Ral Partha miniature lines. Today, roughly a third of IWM’s income comes from distribution and wholesale, another third from its online store, and another third from producing or fulfilling miniature lines for other companies.

Iron Wind Metals was formed from the remains of famed miniature company Ral Partha. The history of IWM, Ral Partha, and the Battletech miniature line is somewhat convoluted. Here is a small portion of the story, ignoring many other product lines and ignoring many other versions of the Battletech licenses, such as RPG, CCG, and electronic:

1975

Tom Meier forms Ral Partha, together with Jack Hesselbrock, Marc Rubin, Rich Smethurst, Glenn E. Kidd, and Chuck Crain. Ral Partha pioneers certain productions processes and produces popular miniatures under a D&D license from TSR.

At the time, Tom is in junior high-school, only 16 years old. The company is founded to promote and produce his sculptings. He remains the only sculptor until 1980, and the primary sculptor until he starts a new company in 1988.

1979

Citadel Miniatures, a subsidiary of Games Workshop, acquires the UK Ral Partha license. Citadel promotes Ral Partha in the UK, and in turn Ral Partha promotes Citadel in the US.

1980

Jordan Weisman forms FASA, a company that will eventually acquire Ral Partha.

1982

Michael Noe, eventual factory manager of Ral Partha and of Iron Wind Metals, joins Ral Partha.

Also at this time, Citadel forms a US division, using Ral Partha as manufacturers for their miniatures.

1983

Fantasy Productions (FanPro) is formed. FanPro works into our story later on.

1984

Ral Partha takes over the Citadel US division, marketing them as Ral Partha products. FASA creates the Battledroids board game.

1985

Ral Partha begins producing Battledroids miniatures for FASA.

Tom Meier, as a result of some disagreements over copyright issues and a deal with RawCliffe Pewter, begins looking for alternate venues to market his miniatures.

1986

FASA renames Battledroids to Battletech, owing to a trademark dispute with Lucasfilms. Minifigs acquires the UK Ral Partha license, as well as a Battletech license.

1987

Ral Partha drops the Citadel US line.

1988

Tom Meier forms Thunderbolt Mountain Miniatures to do personal projects. He continues to work for Ral Partha on a freelance basis. He continues to retain stock until the company is dissolved.

1989

FASA creates Shadowrun, a fantasy RPG system.

1991

Ral Partha begins producing Shadowrun miniatures. Over the next several years, Ral Partha earns numerous awards for its Battletech and Shadowrun miniature lines.

1997

Wizards of the Coast acquires TSR, shortly thereafter ends Ral Partha’s D&D license, and orders all existing D&D molds destroyed. Pthhhffft. Revenues from other Ral Partha lines also begin to drop, leaving it with only one successful line: Battletech. Update: Shadowrun and fantasy were still making some money, too.

1998

In desperation (Update: or for personal reasons), Ral Partha sells itself to FASA and Zocchi Distribution.

1999

FASA gains sole ownership of Ral Partha. Hasbro buys Wizards of the Coast.

2000

While still at FASA, Jordan Weisman founds WizKids to sell MageKnight, which becomes massively popular.

2001

FASA unexpectedly ceases operations. Various explanations are given as to why, such as exiting the market while things are good. The licenses remain valuable commodities.

WizKids buys Battletech and Shadowrun licenses, as well as many of the original Battletech and Shadowrun miniature lines, although Tom Meier keeps control of many of his lines. WizKids licenses BattleTech and Shadowrun to FanPro LLC, a US division of FanPro.

WizKids spins off Ral Partha, which, owing to various legal issue, becomes Iron Wind Metals. IWM continues to create Ral Partha, Battletech, and Shadowrun lines, as it still does today. IWM’s management includes Michael Noe and Marc Rubin.

2003

InMediaRes forms. ImResMedia creates BattleCorps in order to create BattleTech branded fiction. WizKids licenses Battletech to InMediaRes for this purpose.

Also at this time, Topps buys WizKids.

2005

InMediaRes creates HoloStreets in order to create Shadowrun branded fiction. WizKids licenses Shadowrun to InMediaRes.

2007

Jim Fox forms Fox Miniatures to produce certain Tom Meier lines of miniatures. [Update: Tom says: I'm making a 1/48 WWII line for him he's not marketing them for me. I'm selling the copyright to him, they will be his completely, I'm just doing the sculpting and initial mold making.] While IWM pimps itself at GenCon and Origins, Fox Miniatures jointly pimps their own products together with IWM at other game conventions. Tom also creates figures for Dark Sword Miniatures, who outsources production to IWM.

FanPro LLC loses the licenses for Battletech and Shadowrun. InResMedia creates Catalyst Game Labs to acquire these licenses to create game expansions. CGL includes employees from FanPro LLC.

Also at this time, Tornante buys Topps.

2008

Near the end of the year, Topps shuts down WizKids, citing the economic climate. A scramble ensues to secure the Battletech and Shadowrun lines, as well as other important WizKids lines.

2009

After wrangling, Topps decides to keep the Battletech and Shadowrun licenses for themselves, and sell the rest of WizKids to NECA. Catalyst Game Labs and Iron Wind Metals continue to license Battletech and Shadowrun.


Michael Noe of Iron Wind Miniatures

Battletech

Battletech is a story about combat in a fictional future universe. Several companies license the rights to create products in this universe, including fiction (BattleCorps, a division of InMediaRes), war / role playing books and technology descriptions (Catalyst Game Labs, a division of InMediaRes), and miniatures (Iron Wind Metals). In the past, there have also been a CCG, cartoons, and other products. An online gaming version is being handles by Smith & Tinker, headed by Jordan Weisman.

IWM creates the figures to match new technologies, arms, humans, and vehicles as defined, described, and illustrated by Catalyst Game Labs. In the past, such as when IWM was working alongside FanPro LLC, IWM would have to figure out what was new by looking at the new product catalogs put out by FanPro LLC. Nowadays, CGL gives IWM a heads up over what’s new before their new products hit the public.

To me, it seemed like a natural idea for CGL and IWM to cross-promote each others’ products, but somehow this hasn’t happened, yet.

IWM also does work for Wyrd Miniatures, Impact Miniatures, Dark Sword Miniatures, and Crocodile Games, among others. Oh, and you see those words “Paints and Accessories” in the logo at the top of this post? They tried that, but they don’t do that right now; Reaper Miniatures apparently did/does it better.

Spin Casting

Iron Wind Metals uses spin casting to create miniatures. Starting from sketches, a “green” model is sculpted from hard resin or another material. Larger miniatures might be broken into components, with multiple models for each component. The pieces are all cast separately, and must be assembled and painted by the consumer.

Impressions from the green models are stamped into a heavy rubber layered disk mold. Grooves are scored from the impressions to the center of the mold, so that when pewter is poured into the center of the mold and the mold spun, the pewter travels along the scores to the impressions.

The pewter is heated to a scant 600 degrees. While spinning the mold, pewter is poured in, hardens, and cools in less than a minute. Each piece is inspected, and any pieces not exactly correct, and any extraneous pieces of metal, are tossed back into the pewter soup.

The figures are sorted, sealed into plastic boxes, boxed up for shipment, and FedEx arrives once a day to carry the products to distributors, stores, or partners.


A design released this week, the Oppie, a Battletech vehicle.


Parts of the “green” model for the Oppie, as received from the sculptor. The green model is used to make the molds.


Creating molds from green models. The model is placed between two hard rubber disks and pressed. The shape of the model leaves a permanent impression in the mold. This is done several times, so that each mold can create several figures at once.

All the equipment you see here is fairly old and was manufactured, and amazingly still supported, locally.


One half of a completed mold.


Two complete molds, created using several models. After creating the impressions, lines are scored between the end of the mold to the central hub, into which the pewter will be poured.


A stack of molds done for Wyrd Miniatures.


The archive, containing thousands of molds. I estimate around twenty thousand molds, give or take.


Bars of pewter.


Melted pewter, ready to be poured into molds.


The two rubber disks of the mold are clamped between two silver disks. The disks are spun and the pewter is poured into the center. The pewter fills out the impressions in the mold though centrifugal force. The minis are ready and cool within a minute.


A minute after pouring in the pewter. All the pewter, other than the final product (the disks as the end) is chucked back into the pot.


Plastic boxes and items are placed into this machine to be sealed into shippable products.


Order fulfillment.

(Edit: Shadowrun spelling)

Litko Now Offers Customizable Tokens

Litko, well know for their great counters and tokens, is now offering customizable tokens.

Choose the color, text, and shape of the counter and you can then order a pack of 10 of ‘em.

Just from taking a quick look at the site, it seems there’s a huge selection of shapes, and a great selection of colors. The uses of these custom tokens can be taken well out of the wargame world.

I can think of a ton of things to create counters and tokens for. Might even come in handy for the aspiring game designer.

Game Accessory Roundup

The DGT Cube is an electronic timer for up to six players. Simply turn the cube over to the next player’s face and the timer automatically starts.

Litko makes on-demand plastic parts in various shapes and colors for games that includes printing. Also bases, trays, and terrain.

Limardee Trays are stands that hold a central game board of varying size and pockets for each player’s money and other accessories. I’m pretty sure “varying” does not include monster war game.

Tank on Tank

I know what you grognards are thinking, and you need to get your mind out of the gutter!

Tank on Tank tackles D-Day through the Battle for Normandy. It’s a smaller wargame that can be learned in 5 minutes and played over lunch.

I have to say the graphic design looks pretty nice, and the game looks like something I may like. They rate it as a complexity level of 3/10, and recommend it for ages 10+.  Could this actually be a light wargame I can get into?

You can look at the rulebook here. It can be ordered from Lock N’ Load for $29.99

Napoleon Goes Plastic

battles-of-napoleon-box-left.pngThis comes to us from the “say what???” department: Fantasy Flight Games has formally announced Battles of Napoleon: The Eagle and the Lion, the first in a series of games covering the various wars of Napoleon. This first title is lavishly produced with four boards, 200 plastic miniatures, 120 cards and a metric ton of counters for the standard going price of $100 US (standard going rate for FFG big box games at any rate). “So what,” I hear you ask, “there are tons of great Napoleonic games!” While Napoleonic games are becoming more popular (with GMT’s new Command & Colors: Napoleonics holding my complete and undivided attention), this is the first time since the old Avalon Hill days that a major game publisher has paid this much attention to this beloved era for wargaming (and is easily the most attractive presentation I’ve ever seen for this type of game). What’s more, this is a real stretch for FFG, a company that hasn’t really taken any significant strides into older-style wargames (Tide of Iron is close, but it really doesn’t compare to the depth and complexity of this title – the rules have already been published at the Nexus Games site) – and make no mistake, this is a real wargame, not a typical boardgame with some mechanics for conflict. Battles of Napoleon will be released sometime towards the end of February/beginning of March.

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