An early adopter of crowdfunding, Tasty Minstrel Games is now looking to raise general operating and marketing funds through equity crowdfunding portal MicroVentures. The company says it has three games in development, 15 in production, and has sold over 400,000 units since 2010. It appears that any return on a crowdfunding investment could only come about through the sale of shares back to the company or if the company as a whole was sold at some point in the future. But equity crowdfunding is significantly more complex that your typical game project. Read those documents carefully.

Calliope Games has been doing a great job with its focus on easier-going strategy games. Next in that line is to be Dicey Peaks, currently funded and aiming for stretch-goals in its final hours on Kickstarter. I got a brief preview of Dicey Peaks at Toy Fair. It’s a push-your-luck dice game of mountain-climbing. To win, players must make their way to the summit while managing their oxygen and avoiding yeti attacks.

With Commands & Colors: Tricorne from Compass Games, designer Richard Borg takes his C&C card-driven system to the American Revolution. The game will include more than 300 wood blocks, printed dice, a mounted map-board, and separate decks of combat cards to represent the differentiated strategies of the British and Colonials.

On the verge of funding is another block war game, Combat Infantry. Columbia Games’s version of squad-level combat in World War II, this one emphasizes fog-of-war with blocks that are single-sided and rotate to record current strength. The box will include six historical scenarios from the invasion of Normandy, as well as four additional generic scenarios.

Tesla vs. Edison: Duel is an abbreviated, two-player card game that covers the same history of early electric utilities as Artana’s full Tesla vs. Edison board game. Most importantly, the company finally included Samuel Insull, my favorite personality of the period.

Kenzer and Company is on Kickstarter for the first time with Aces & Eights: Reloaded, a revised edition of its wild-west roleplaying game. Kenzer promises a second edition “chock-full of new rules, tweaks, art and other enhancements,” while maintaining the game’s unique shot-clock, a targeting overlay for fun old-west style shoot-outs.

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commands-colors-medieval

GMT has announced a new game based on the Commands & Colors system from designer Richard Borg. The initial scenario book for Commands & Colors: Medieval will focus on conflicts between the Byzantine Empire and Sassanid Persians (530-627 AD). Moors also show up in a few battles. Visigoths, Vandals, Ostrogoths, Franks, and Alemanni are set to make appearances in future expansions.

Mechanically, the new game adds superior armor, increases the number of blocks in a cavalry unit to four, reduces the number of battle dice for heavy infantry from five to four, and allows light bow cavalry a parting shot when evading.

Commands & Colors: Medieval will ship with a mounted game board, terrain tiles, a deck of command cards, eight battle dice, and more than 320 blocks for a retail price of $75. Orders through GMT’s P500 system, though, get the preorder price of $50.

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