06 Feb
Posted by David Miller as Card Games, Classic Board Games, Modern Board Games
As I reported before, board and card games have been known to cause seizures. But are board games also a factor in physical injuries?
According to the U.S. Consumer Product Safety Commission, the answer is yes. Based on reports to the National Electronic Injury Surveillance System (NEISS), there were an estimated 28,000 game-related hospital emergency room visits between 2012-2016. Another 38,000 visits were specifically associated with marbles.
About half the patients were children under 10 years of age. And in approximately 10 percent of cases, the patients were admitted following initial treatment.
The most common types of injuries involved:
However, some of the more unusual reports include:
29 Sep
Posted by David Miller as Card Games, Classic Board Games, Modern Board Games
Imagine that your favorite board game made you sick. I mean, convulsing on the floor, eyes rolling back, foaming at the mouth sick! That’s what recently happened to a 52 year old Chinese man while playing Mahjong. Still, who would have imagined a tabletop game causing seizures. But after a second incident mid-game, doctors with the Zhejiang University School of Medicine diagnosed Mahjong epilepsy.
Mahjong epilepsy is a rare reflex epilepsy syndrome, a type of condition in which seizures can be brought on by certain stimuli, such as flashing lights. Mahjong epilepsy most closely resembles a cognition epilepsy subtype, in which seizures are induced by decision-making, spacial tasks, and other thought processes. There have been cases of seizures induced by writing, drawing, and performing mathematical calculations.
In a 2007 study of 23 cases, doctors in Hong Kong, however, found Mahjong epilepsy sufficiently distinctive, noted that both playing and just watching Mahjong could lead to seizures, and ruled out stress or sleep deprivation as the cause. In the recent Chinese case, the man’s doctor hypothesized that a possible trigger could have been the patterns of circles and dots found on Mahjong tiles.
Other cases of game-induced seizures have been confirmed by medical professionals. A 1965 article in the Chinese Medical Journal documented four patients with repeated epileptic seizures playing and watching games of Chess and cards. Among these cases, the sufferers would find themselves uncontrollably gesturing with their arms, standing and spinning, and losing consciousness.
Case studies in the journal Epilepsia report on an Italian man who over a period of years suffered “arrests of thought” when playing cards or Draughts, three Asian patients for whom cards and Draughts induced tonic-clonic seizures, and an American woman who experienced generalized seizures when playing Checkers.
See also the Journal of Neurology, Neurosurgery, and Psychiatry for a report on a patient who’s jerking motions and loss of consciousness were evoked by attempts to solve a Rubik’s Cube; Neurology for a study of 25 cases involving “activation of seizures by calculation, card, and board games“; and the Journal of Clinical Neurology (Korea) for information on 13 patients who experienced seizures while playing the card game Go-Stop and four patients who’s seizures were triggered by playing Baduk (Go).
05 Feb
Posted by David Miller as Card Games, Classic Board Games, Modern Board Games, War Games
According to a study by researchers with the Mayo Clinic, seniors who play games are less likely to experience mild cognitive impairment (MCI), an intermediate stage of dementia. Nearly 2,000 subjects, 70 years or older were followed for 4 years, interviewed about mentally stimulating activities, and evaluated for cognitive function. Those who played games at least once-a-week were 22 percent less likely to suffer from MCI.
Similar results were also found for craft activities (28 percent), computer use (30 percent), and social activities (23 percent).
The study, published in the January issue of JAMA Neurology, did not control for the same activities performed earlier in life and could not conclusively determine cause and effect.