The venerable but fractured Rolemaster RPG is undergoing a renewal of sorts with an updated set of rules being developed by Iron Crown Enterprises. Now in a second round of beta testing, new editions of Treasure Law, Arms and Character Law, Spell Law, and Creature Law are intended to unify the two similar but distinct current versions of the game, Rolemaster Classic and Rolemaster Fantasy Roleplaying.
Of course, bringing together the players of different editions is a challenge, as is balancing between a game’s traditions and modernizing influences. So to make the most of this opportunity, ICE has made the beta versions of these game books free to to the public and is seeking comments on its forums. All you have to do to participate is register and download.
Emer Atlas III: The Southeast is a Shadow World book for Rolemaster, and that’s pretty much all you need to know when deciding to purchase it or not.
Following are a series of questions one should ask oneself before purchasing this book.
Does your group play a version of Rolemaster?
Do you already have the Shadow World Master Atlas?
Are you interested in a game where the day is broken down into a confusing framework of twenty-five equal parts “for reasons now lost to history”? (Seriously. Each “hour” is 57.6 minutes long for absolutely no reason.)
Do you enjoy over twenty pages of detailed timelines with entries such as this one from almost two thousand years before the campaign setting?
4165: The Loremaster Kimul Khama, suffering from an illness (partially mental), leaves his isolated home on Gull Island to live among the Tilamak Clan (his relatives of the Tukal Kuluku in the Sky-rock haven of Kalumi) and seek treatment with the powerful Shaman Kiku Makhala.
Would you like nearly half of this timeline marked secret, for the GM’s knowledge only?
Rolemaster was a game that I played back in the mid-80s and this was a time when setting books like this were like this: big, elaborate timelines; detailed looks at the climate and geography of areas the size of Brazil; charts that spread across three and a half pages listing the various medicinal uses for various berries, leaves, and roots (poisons, venoms, and diseases get their own charts); overviews of cities and smaller locations; and maps, maps, and maps. The only difference between those Rolemaster books and Emer Atlas III is this one is in color. If you’re into Rolemaster and want a setting book and have the Shadow World Master Atlas, yeah, sure. Go for it.
Gosh, at $18 for the PDF, no. While there are some twenty-seven pages of adventure material (including statblocks), Emer Atlas III is too tied into the mythology of the setting to pull apart and stick different aspects into a non-Emer world. (Random passage: “The Ahn sye Shan (OE. “Order of the Sun”) is one of the old Orders of the Emerian Empire that was corrupted, though in this case the Jerak Ahrenreth had nothing to do with it.”) There is a lot of crunchiness inherent in the Rolemaster system(s) to translate over to any system. The locations and cultures really didn’t jump out at me as something interesting enough or worth the time to port over to another game system.
This section contains strict instructions for purchasing or not purchasing the product. A notice about how a review copy was provided from the publisher is also in this section.
If you run a Rolemaster campaign set in Emer, and want to head to the southeast, yes. By all means, do. Here’s your link. If not, don’t.
A copy of Emer Atlas III: The Southeast was provided free for review by Guild Companion Publications.
Shadow World, the official campaign setting for Iron Crown Enterprise’s venerable Rolemaster RPG, benefits from some attention with the company’s release of Emer III. In characteristic detail, the book elaborates on the southeast region of the continent of Emer. Its 210 pages contain sections on the rainforests of Khûm-kaan, the Lost City of Zæn, the Isles of Glass and Jade, and the secret hives of the Krylites.
Emer III also provides numerous maps, several years of advanced timeline, a new fantasy weapons chart, encounter charts, and the particulars for a variety of adventures.
Available now as an ebook, Emer III is on-sale for $16 through February 21st.