Recently resurrected under the Winning Moves label are original versions of Game of the States (a 1940 Milton Bradley title) and Cranium Cadoo (2001, last of Hasbro). Game of the States ($20) has players moving their truck pieces around a U.S. map, buying local products in one state, and selling them in another. Cranium Cadoo ($25) poses a variety of different challenges—acting, sculpting, solving puzzles, and more—with winning recorded by getting four-in-a-row across the game board.
For new titles, Winning Moves has two. In Sunk! ($15), players roll a die, dribble drops of water in to a floating bottle cap, and hope it doesn’t sink. They may also have to complete certain challenges, such as dripping the water with their opposite hand. Nibbled ($15) is for children ages 4+ and features a bunch of cute clip-on yellow fish. Players start the game with four fish clipped to their clothes or body and each turn they try to guess the color of the fish on the next card. If they guess correctly, they get to remove the number of fish showing.
Winning Moves also sells Rubik’s Cubes. New for this year are Rubik’s Build It Solve It ($24), a standard 3×3 cube that the customer assembles from parts, and Rubik’s Triamid ($18), which is a puzzle with non-moving parts but still has the goal of making every side a single color.
05 Nov
Posted by David Miller as Card Games, Modern Board Games
Hasbro Gaming Lab has selected the five finalists in its search for the next big face-to-face party game. More than 500 entries were submitted to the competition launched in August and the chosen games, now soliciting funds on Indiegogo, are:
Warning! Signs—Which has players coming up with funny explanations for difficult-to-interpret pictographs.
Irresponsibility: The Mr. Toast Card Game—In which players get points by playing cards that allow Mr. Toast to have fun but lose points when others play cards that burden Mr. Toast with typical life responsibilities.
Hexes!!—An action game for adults. That means for example, play a particular card on someone and force them to sing everything they want to say or be out of the game.
Sunk!—Which combines an action game with a physics/dexterity thing. Players on their turns pour drops of water in to a floating cup and hope it doesn’t sink.
Touchy Feely—Also an action game but played in the dark. Cards with action challenges (like standing on one’s head) are passed around while the lights are still on. Then someone flips the switch and everyone has to complete their actions in a way they’ll be able to prove when the lights come back.