Xanathar’s Guide to Everything from Wizards of the Coast is the first dedicated book of expansion rules for Dungeons & Dragons 5th edition. As a rule book it presents many game-enhancing options for players—character subclasses, spells, magic items—and tools for dungeon masters—trap design, encounter building, area-of-affect adjudication. Among the new subclasses (those path-of-specialization choices made by everyone somewhere between 1st and 3rd level) it’s the Bard College of Whispers, Samurai (Fighter), and Scout (Rogue) that most attract me. However, every one provides a unique path for players to explore, some magical, some martial, some mystical.
The rules section, though, that I see most enhancing my game has to be the one on tool proficiencies. It provides some great ideas on how to use a piece of the game that in my experience is not well understood, and therefore mostly ignored. For example, it describes what use to make of a disguise kit, gaming set, and thieves’ tools. It also explains how to view a task that might benefit from both a skill proficiency and a tool proficiency, and what specific additional insights a character with both might realize.
But with all that, what really distinguishes Xanathar’s Guide is its focus on providing options to enhance the game’s story. That is, it’s more than just a book of mechanical rule options. Yes, you’ll find in it cool powers for your characters but more importantly, you’ll find in it ideas for cool backstories. The book has tables of suggestions for family history, rivals, mentors, personal keepsakes, life tragedies, and even a “weird stuff” list. Xanathar’s Guide also provides new feats specific to the various races and tables of character names by race and human-historical culture. As well, there’s a whole section on things that characters might do during their between-dungeon downtime, such as gambling, training, carousing, research, crafting, and more—and how a dungeon master might evaluate their success.
Now, I’m not going to say it does these things perfectly. The little sidebar notes from Xanathar, a well-known beholder out of the Forgotten Realms, I found just silly, though they’re small and easy to ignore. And the tables of random encounters, I thought were a wasted opportunity, pretty much listing groups of monsters, where there could have been more ideas for interesting locations, traveling groups, or even monsters with specific goals.
Nevertheless, Xanathar’s Guide to Everything is definitely one of the better and more inspiring RPG books I’ve encountered.
Xanathar’s Guide to Everything hit the shelves of local game stores today and can be found in general retail November 21st. The suggested retail price in $49.95.
A complimentary copy of Xanathar’s Guide to Everything was provided by Wizards of the Coast for review. Actually two, but we gave one away earlier this week.
Xanathar’s Guide to Everything, the first major expansion to Dungeons & Dragons fifth edition, releases in game stores next Friday, November 10th, and to general retail November 21st. The book contains a variety of resources for both players and Dungeon Masters—among them new character class options, spells, and racial feats for players; magic items, encounter guidelines, and downtime activities for the DM.
Though I haven’t had an opportunity to study it in detail yet, Wizards of the Coast was kind enough to send me an advance copy. In fact, they sent me two! One is the standard edition, the other a beautiful alternative art cover (the one on the right) that will only be available through local game stores. But what do I need with two?
So while I’m reading through the book this weekend, leave a comment below with the name, race, and class of your favorite D&D character for a chance to win my extra book.
Leave your comment by Monday (November 6th) at noon Eastern Time. Sometime that afternoon, I’ll choose someone at random and contact them by email for a shipping address (U.S. only). Keep a watch out for the email. You’ll have 24 hours to respond before I choose someone else.
Good luck! You could have a copy of Xanathar’s Guide to Everything before it’s available in stores.
Update: The deadline has passed. Comments are closed. No more entries. I will select on contact the winner shortly.
Update: The winner was Grant and I’ve shipped out his book already. Thank you everyone for participating. I loved reading those character stories!
One of the things about Dungeons & Dragons 5th Edition is it’s a bit difficult to kill off adventurers. And if they do die, it’s somewhat easy to magically bring them back to life. The new adventure storyline, Tomb of Annihilation, looks at that and… makes it not so easy. The storyline kicks off with the discovery of a curse that afflicts people who have been raised from the dead: their bodies slowly deteriorate until they’re virtually corpses once again. All signs point far away from 5e’s Sword Coast setting to the jungle peninsula of Chult, where heroes must brave the uncharted where “a horrifying villain awaits with a familiar visage.”
But we all know it’s Acererak from Tomb of Horrors.
I mean, the name “Tomb of…” echoes the original Tomb of Horrors adventure, the advertising imagery is that green devil face with the Sphere of Annihilation stuck in it, and — let’s be honest — the adventure storylines pull heavily from past edition adventures for inspiration.
Also, he’s right there on the cover.
What’s confusing about this is a 5e-statted Tomb of Horrors was featured in recently-released Tales from the Yawning Portal (review). Will Annihilation contain an Tomb of Horrors-inspired dungeon, like Princes of the Apocalypse contained a re-imagined Temple of Elemental Evil?
What makes this interesting is the way the storyline was announced, via streamed gaming venues on twitch, where the D&D Twitch channel will be previewing “just how deadly the adventure will be” all summer long, starting in July.
Oh, and how easy it is to not die in 5e? Well, death saves will be moved up to DC 15 checks for ‘hard mode’.
Also announced is Xanathar’s Guide to Everything, a supplement for the core game with expanded options for players and DMs, including more than 20 new subclases, dozens of spells, and more.
Somewhat related: There’s a D&D themed Betrayal at House on the Hill called Betrayal at Baldur’s Gate, available on October 6th for $50.
Tomb of Annihilation will be released in September, in select game stores on the 8th, worldwide on the 19th. Xanathar’s Guide to Everything will be available November 21st, with a special alternative cover edition in game stores on November 10th.