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17 Jun
Posted by Yehuda Berlinger as Electronic Games, Modern Board Games
Over at Joystiq, Kevin Kelly wonders if Will Wright’s infamous, never-quite-released game Spore (in progress since 2000) was inspired by the 1980 board game Quirks.
Spore is a massive online game where players evolve a group of single celled animals through various phases until they end the game by taking over the universe. Quirks is an evolution game of adapting single cell animals so they can thrive in a hostile and ever-changing environment.
But Quirks isn’t the only game about evolution and adaptation. Evo, Primordial Soup, Trias, and dozens of other come readily to mind. And Spore is surely more reminiscent of civilization building or “god” games, such as Civilization or The Sims.
I’m guessing that Quirks was simply the first evolutionary / adaptation game that Kevin saw, and he put two and five together.
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Sure those games are all about evoluton, as are a ton of others. However, Quirks is the only game I’ve seen (and the oldest) that actually features anything close to resembling what I’ve been seeing in the Spore Creature Creator over and over. Plus you can change your characters appearance dramatically with the flip of a card, or the addition of a new one, something you couldn’t do (aesthetically, anyhow) in those other games.
Kevin,
Thanks for your reply. You know more about Spore than I do, undoubtedly.
Comparison of the Creatue Creator to Quirks is reasonable. It looks coincidental, however. Spore looks far more like a civ building and combat game, and the tailored creatures are simply a natural extension of what’s already available in various SIMS games, at the single-cell level.
And as I mentioned, adding specialized adaptations to your own creatures is as far reaching as Puerto Rico to Doom to D&D.
FWIW, Evo’s let’s you add the adaptations onto your dinosaur board and physically change its appearance (adding fur, horns, etc.)
Yehuda