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It’s not every day that you see a game subtitled “a gravity strategy game”. Briarpatch’s Newton’s Apples falls* into the same category as more familiar games, such as Stay Alive and Kerplunk, but with a bit more strategy than either of those two.
The game seems to be marketed at children slightly younger than those who can actually appreciate the rules, which (or so I’ve heard) are slightly complex: when you can move gates and apples depends on the patterns in which the gates and apples find themselves. The object is to get all of your apples to the bottom before your opponent can do the same.
* ha ha
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