Richard Berg, designer of classic war games such as Pax Romana and SPQR, is designing Godzilla, the board game to be released next year.

Playtests and reports are going on at BGG, and io9 reports on the mechanics: “Players split a set number of action points per turn between their monsters and military units. Monsters collect victory points by trashing buildings, stomping tanks and beating each other up with fists, nuclear breath, claws and other attacks. Monster-on-monster combat involves playing a series of attack cards that define how many dice you roll. Everyone rolls a pile of dice and figures out how many hits they’ve scored.”

There have been numerous other Godzilla games, including the usual fare from Mattel, a CCG, and the classic Pink Godzilla Dev Kit.

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