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Gogogic, an Icelandic video game maker, has decided to produce a board game called Kreppuspilið, which means “recession” in Icelandic.
Why? According to their blog:
The concept was brought to us by Valur Þór Gunnarsson, a business contact that lost his job in October through mass layoffs that were in direct connection to Iceland’s declining economy.
Valur instantly became committed to doing something new, fun and creative – never allowing the situation to drag him down. After a couple of weeks of idea work “Kreppuspilið” was born and he decided to talk to us about producing it. Since it is an absolutely crazy idea – to design, produce, market and sell a board game in just over a month – we decided to commit to the project, mainly because we love crazy ideas.
What can I say about the board game? I have no idea. The information is all in Icelandic.
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Woha! You picked up our announcement at lightning speed! Nice.
To answer your question, the game is pretty simple. Classic “who gets to the goal first” game, with a subtle twist to it.
Players use dice to move clock-wise on the outer rim of the board (pictured). They keep moving in circles until they have picked up 4 items and completed 4 tasks. Basically this involves landing on special squares or gaining said items or tasks through event cards. The items include a private jet, a huge house, etc. The tasks include getting a severence package, protesting outside parliament, etc. The game is won when a player has collected all 4 items and all 4 tasks, made his way to the big square in the middle – which is the press conference, where the player promptly resigns.
The heart of the game is found in the action cards. There are three types. “Recession” cards, “Booming Economy” cards and “Uncertain Times” cards. Each card has a heading, some text (event) and a result.
Currently we’re getting the Icelandic people involved in making up the action cards through the game’s web page – http://www.kreppuspilid.is. This allows us to capture what people are currently thinking and how they see humor or irony in the middle of a downward spiral.
So we hope that people will be able to gather around the game and have fun reading how others – and themselves – see our situation and the effect each “action text” has on the game.
The cards we’ve already gathered are very topical and touch on events that are talked about by most people every day over coffee cups, around the water cooler, in shops, on the street, and in the news.
Best,
Jónas Antonsson – CEO – http://www.gogogic.com
As overused as this comparison is, this actually sounds very much like Monopoly for the modern day, in theme, mechanics, and development. Whether that’s a positive or negative is up to you.
Actually, it sounds like a simple roll-and-move game without decisions. “Picking up items” sounds like it’s automatic, not as a result of a decision. Not sure how the event cards are handled, but they sound like lacking in any sort of decision making, as well.
Yehuda
There is decision making involved with the cards. Some of them force you to choose a player to either hurt or help. Some force you to choose amongst items/tasks.
J#
the Economic recession made a lot of jobless people in my own country. We could only hope that our economy becomes strong again.