I skipped the card shufflers and dealers …

Playing cards with separable components – “Card games are popular in casinos and are typically played with one or more decks of cards,” says this patent. It goes on to tell us how cheaters try to use card counting and card marking to gain unfair advantages. It offers what must be one of the most awkward solutions possible.

A deck of cards that consists of separable backs and faces. The cards go into a machine and get separated. Backs and faces are shuffled separately. Then the cards are reassembled on the way out. Yeesh. What’s wrong with virtual cards on a video screen?

Casino flop poker – YA variation on five card stud, along with YA lecture on casinos and card games. Like so many other patents of this sort, it feels the need to add a “marked playing surface” to the patent in order to provide something more substantial, and even calls its standard deck of playing cards a “result selector”.

Ace up poker game – A series of poker hands, where the aces, especially the ace of spades, have higher than usual payouts.

River card poker – A variation of River Card poker.

High-low poker wagering games – A variation of Over/Under within a Blackjack game.

Method of playing do or die game – They’re pretty dissy about any prior art: “Unknown is any prior art which contains an expression of ingenuity, personality, creativity and other individual characteristics of each player forming the tenor of each game.” Them’s fighting words.

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A dice board game. The “Do” cards are like 1000k blank white cards, to be filled in by the players; some are pre-filled. The “Die” cards indicate how many dice to roll.

Health education board game – According to this patent, a healthy lifestyle involves making the correct choices in various scenarios. Therefore, a board game that involves no decision making whatsoever is provided.

Blackjack game with press wager – A Blackjack game with three bets: one on the first hand, one on the second hand, and one assigned to one of the hands after seeing both hands. The patent notes that something must be done to work out the new imbalance in favor of the player, and gives a few half-hearted suggestions, but doesn’t actually work out the math to make the game truly viable.

Stackable poker chip case – This:

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Educational game – A general trivia game whose main feature seems to be a board that can be rotated. You pick two cards: the first is a “qualification” card, which may be a question or simply a directive to skip a turn, for instance. The second is a “preparatory” card which is always a question. Subject matter is geared toward high-school or college. A correct answer yields a score of the points on the card time a dice roll.

Magical wand and interactive play experience – From Creative Kingdoms, a company that provides LARPs called MagiQuest for kids. Kids walk around with a wand which interacts which the elements around them. The wand tracks their progress and reacts based on their experience in each adventure. Nifty.

Dual game with chess – A combination Chess game and card game. Cards are placed on the board, under the pawns and in no-man’s land. You get cards when capturing ??? I think, and then there are a lot of options on how to play with the cards. I didn’t understand all of it, but it’s pretty wild.