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Here’s a brief lowdown on Blurt! before the rest of the review. I brought Blurt! to Thanksgiving dinner with my family. We played Blurt! for 15 minutes, 14 minutes of which we complained about not wanting to play Blurt! anymore.
Yeah…
The idea behind the game seemed really great. Cards that have definitions on them, and you have to call out the right word to advance your piece. Unfortunately, it’s not pulled off very well.
One player, the reader, rolls the die. Whatever number comes up, you read the definition off a card that corresponds with that number. Who ever calls out the right word first moves the number of spaces rolled on the die. Then the role of the reader passes to the next player. There’s also rules for people who land on the same space as someone else.
Very simple.
The main problem with Blurt is that all the definitions are VERY easy for your average adult. Even the “hard” side of the card wasn’t very hard. There didn’t seem to be any level of difficulty change for higher numbers rolled vs lower numbers rolled. Our game came down to whoever screamed the right word out the loudest would move.
Some people at the table ended up getting a lot of words right, but on rolls of 1 or 2, while other people (at no real increase in difficulty) where moving 5 or 6 spaces at a time.
The game might be better suited to tweens, whose vocabulary may not be up to snuff of that of an adult, but we didn’t run across anything really taxing for even that age range.
Blurt! has potential. With some harder cards, and maybe an extra mechanic or two, it could really be a good party game. As it stands right now, there’s a LOT of better party games out there to spend your money on.
A copy of Blurt! was provided for free to review by Educational Insights.
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