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“So, a Wizard, a Pirate, and a Space Marine walk into a Biker bar…”
…and in the Pangenre RPG System™, the rules still work!
Oh yeah? That’s great…just what I always wanted. At least, that’s what Pangenre, LLC believes.
The Pangenre RPG System is a modified d20 system that allows seamless integration of all sorts of genres. Now, I’m all for generic RPG systems, but this one seems to play up the multi-genre aspect.
Not interested.
Of course, it’s not until you read the whole description of the Core Rules that you find out they really only cover modern to near-future stuff in the book. There’s some groundwork for other genres in there, but you’ll really have to wait until other books to come out and get all that stuff.
Multi-genre, combined with a not-interesting, poorly designed cover, make me take a pass on this one.
UPDATE:
RE: This post. I understand the author’s point. I WAS pretty harsh on the book, without having read it. Here’s the response I’ve left on their site:
“I understand where you’re coming from, and I understand not everyone is going to agree with what I had to say.
When we cover games and game news, we cover them in our own words. When I saw a post about the release of Pangenre, I was intrigued and looked into it.
The marketing of the system totally threw me off of any further interest. Like I said, I don’t mind generic RPG systems. Hell. I own a company that publishes one. The thing that always rubs me raw about multi-genre “Be what you want to be” systems, is that they always seem to focus on that aspect. They never seem to pride themselves on their great system, or how you can use that system to run an amazing game.
Most multi-genre systems seem to always focus on “You can be a gun-toting alien cyborg patrolling the leaf-strewn streets of a fantasy elf village” aspect of their games. They want to make sure you know that you can be a beach bum surfer dude who takes out aliens using nothing but his swim trunks and a surf board.
I understand that there’s some really great mulit-genre systems out there. I’m not here to bash them all to oblivion. I just picked up something I thought was interesting, and posted my thoughts on it.”
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Usually I am open for the idea of multi-genre RPGs but I doubt I would get a $20 rulebook based on the d20 System from a company I never even heard from before. If you ask me they should have at least released some kind of quickplay version or perhaps even a SRD. And it’s a 350-paged book but they had to leave out magic? Especially if you claim that your game is suited for all genres you just can’t leave magic out of the core rules. This is IMO a bad decision on part of the designers.
You reviewed something without even reading it through?
That is lazy and beyond amateurish.
I’m a noob to multi-genre RPGs, so I was looking forward to some actual insights. Your superficial, blase comments gave me nothing of substance.
We expect our music reviewers to actually listen to compositions, our movie reviewers to actually see movies, etc. Yet your lack of embarrassment about not reading the material indicates that you just don’t get it.
If you’re not interested enough in even reading the material all the way through, then just don’t review it. Professional reviewers pass on works all the time.
It’s not as if anyone reviewed the book before reading it, was Robert wrote (and where I agree with him) is that the marketing of the book threw him off. This is valid criticism.
It may be a valid criticism, but it’s a minor one. It’s a minor component of an overall review that should contain criticism of the meat of the game itself.
C’mon, we should be fair here, folks.
EDIT: It should be a minor component of an overall review that contains criticism of the meat of the game itself.
I’m looking forward to a second review after the reviewer has actually read the book and then played the game.
I don’t believe the post was meant to be a review in any way. He was simply making a comment on a category of rules that he and many others generally write off as not worth spending much time reviewing. Absolutely nothing wrong with that. Happens all the time. If I walk into a game store and start browsing through the RPG titles I don’t have to review every single one to know that a good portion of them I will have no interest in what so ever.
The key, then, is not to review it. Professional reviewers pass on works all the time.
It’s about fairness. No need to pick on a work just because you don’t care for the genre or feel it’s been done too much. And if you want to criticize the genre, give several examples — and know them.
Again, the article offered me no insights. It just wasted my time with shallow comments.
Newsguy,
So far you’ve mentioned the word “review” or “reviewer” 9 times in your 4 comments. You still appear to be overlooking the point:
This was NOT a review.
This post, as are most of the other posts on this blog, was simply one of our writers noticing an upcoming/recently released game and quickly stating his opinion as to whether or not it looks interesting BEFORE playing it. That’s it.
That’s what we do here. And that’s pretty much what we’ve done for the last 3,000+ posts. When we actually review something, we preface the review by calling it a review, and it will be in-depth.
The usefulness of the quickie impression post is that we put out many smaller posts about many items, giving you (the reader) a broad view of all kinds of games that are out there. Yes, our posts are subjective; but we don’t expect everyone to agree with all of them, or even some of them.
I’m genuinely sorry that we’ve wasted your time. If you’re looking for a steady stream of in-depth reviews of RPGs, there are a number of other sites that provide them.
Thanks for commenting, and I hope you will find at least some of our other posts useful in the future.
Greetings, All,
I wanted to correct errors in the posts displayed so far in this topic.
Although the reviewer gleaned the impression from our marketing copy that the Core Rules only cover modern and near-future, that is not accurate (and our own fault). Core includes skills and equipment that should be sufficient to run any historical RPG or science-fiction scenario, including those with a supernatural element. Detailed subjects such as spaceflight are not covered because the rules are campaign-neutral. However, in-house we currently run campaigns set in the Age of Piracy, the Old West (with a supernatural element), and the Far Future using only the Core Rules.
Stargazer mentioned that there is no magic in the Pangenre RPG Core Rules. There is a chapter on magic and about 20 skills that address subjects from elemental spells to psionic-type powers and other staples of the RPG experience.
The 26-page preview PDF posted both on our product page at OneBookshelf and at http://www.pangenre.com shows that there is a magic system as well as highlighting some of the style and substance of the document.
We will be updating our advertising copy soon to account for deficiencies that the author pointed out.
Thank you,
Pangenre, LLC