Rob Donoghue (perhaps best known for his work on Spirit of the Century) posted a blog article recently that’s worth your time, even if you’re not into game design. The gist of the article is that games are best when you’re passionate about ideas as opposed to specific settings and the ensuing discussion is worth the price of entry. I bring this up here, because as GMs/gamers, we sometimes feel afraid to borrow heavily from literature/movies/etc because it can seem campy/fake – Rob reminds us to look for what made the inspiration exciting and use that instead – great advice and well-written.