Land-based, on-line poker system – The idea of a poker game where some of the participants sit around the table and some play in their rooms via WAN. Trivial and obvious. By Maurice Mills.
Method and system for remote gaming – And oh look. In the very same month we get the exact same patent (The idea of a poker game where some of the participants sit around the table and some play in their rooms via WAN) by someone else, this time by Station Casinos.
Games of chance with player-specified elements – Card-based gambling games are too random, because there is more than one random element in the game (i.e. more than one card randomly drawn). This patent provides for a game where players pick all the cards they want, except for the last card.
Wagering games allowing player to wager on iterative simultaneous independent wagers with different variances – Card-based gambling games are not random enough, because there is only one random element at a time (i.e. only one card is drawn at a time). This patent provides for gambling on several cards revealed simultaneously. “The player can, for example, place a bet on whether cards drawn from independent decks will have the same suit, the outcomes of which are entirely independent of each other.”
Method of playing a card game – By Joseph Durbin. A two tier poker game with two payouts.
Method of playing a card game – Also by Joseph Durbin. A three tier poker game with three payouts.
Looking forward to next month’s brilliant patents by Joseph Durbin. Let me guess …
Which is intended to turn Pokemon collectible cards into a mini game.
Double dead man guts – An elimination poke gamer where the last player has to beat two dealer-played hands.
Chess set – A design patent for a chess set:
Chess game piece – A design patent for a chess piece:
Yup. That’s it.
Political board game – A design patent, including board and cards, from Isake Djavan Valere-Grimes:
A wagering game that allows the player and/or the dealer a redeal. If the player doesn’t like his or her hand, the player can discard the player’s hand and receive a new set of cards. If the dealer doesn’t like his or her hand, according to predetermined dealer criteria, then the dealer can discard the dealer’s hand and receive a new set of cards. The highest hand wins. The player can also have the opportunity to make a bonus bet.
Playing cards for teaching music fundamentals – From Mark Sanderson, music notes playing cards intended to teach music theory. No game included.
Virtual shadow for physical object placed on surface – By HP. This is not a board or card game patent, but it’s going to affect digital representations of board games on surface and tablet computers. Trivial and obvious.
Golf practice game apparatus with sensors – Electronic golf putting game from Richard Whitfield. There are graphics representing a playing card (or die face) above each of the wholes, for some reason.
Method of managing a card game, a computer implementation thereof, and a card game kit – I think this may have something to do with a computer representation of duplicate poker. Unfortunately, it is so vague and broadly written, that it appears to cover all games of poker using a computer and multiple players.
Identity guessing game and methods of playing – By Alana and Eileen Berke. A celebrities game, like many others. Does not include any justification for granting the patent. Cites the game Anybody’s Guess Board Game on BGG as prior art.
Automatic dice shaking method – The patent reads like two stoned dudes playing dice:
Hey dude! Watch this! I put a bowl over some dice and shake it! See?
Cool, dude! You should totally patent that!
That’s how it reads. But actually, what’s doing the shaking is not a stoned dude, but a robotic arm:
Somehow he managed to get a second patent for the exact same device.
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These are gems we’ll never forget ;)