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15 Dec
Posted by David Miller as Electronic Games, Miniatures, War Games
Bastion has launched a new economics system for the Ex illis miniatures combat game. Players will track their loot online in the Baggage Train, where chests may contain coin or other items, such as weapons. Chests are accumulated by activating new units, unlocking badges, and purchasing goods. The system incorporates seven different quality levels for weapons, as well as a range of magical properties that can be applied to armor, weapons, and other items.
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This sounds less like an economics system so much as incentive creation for playing the game. Economics at a minimal state requires producers and consumers. If it’s a new economics system the producers are ex illis and the consumers are the gamers agreeing to trade continued game time for game loot. But the game world itself doesn’t sound like it’s got an economy, unless players are allowed to trade turning them intro producers of online goods and through trade consumers/users of online goods.