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To be honest, I don’t know how these work in Pathfinder. However, I’ve used a similar concept in other roleplaying games and found that card-drawn obstacles can make for dynamic and exciting chases.
Paizo’s offering is a deck of GameMastery Chase Cards, 51 cards for $11. One deck includes obstacles for dungeon, forest, and urban environments.
LPJ Design’s Ultimate Chase Decks is so far available in a 34 card print-and-play Forest & Jungle Chases edition.
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There are “Chase” rules in the Pathfinder Core Rule Book. These are meant to compliment those rules. Check ’em out. The cards will make more sense afterward.
Perhaps I’m missing something, but what kind of character build has 10 points more bonus in Acrobatics than Climb? How is that one even a decision?
(In fact, the rules in the Core Rule Book recommend obstacle DCs within 5 points of each other, for much this same reason, yet mysteriously, here is this card anyway)