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02 Jun
Posted by David Miller as Card Games, Classic Board Games, Modern Board Games
Since 1802, South Carolina law has prohibited the playing of games that involve cards or dice.
South Carolina Code of Laws, Section 16-19-40: If any person shall play… any game with cards or dice… except the games of billiards, bowls, backgammon, chess, draughts, or whist when there is no betting… shall be imprisoned for a period of not over thirty days or fined not over one hundred dollars, and every person [hosting such game]… be imprisoned for a period not exceeding twelve months and forfeit a sum not exceeding two thousand dollars, for each and every offense.
Lest you think this is just some moldy old law that everyone has the better sense to ignore, I call your attention to the events of May 2013, when after South Carolina state police warned a retirement community that the Bridge and Canasta groups using its meeting rooms were illegal, the community banned all future games.
Stepping up in an attempt to rectify this strange state of affairs, the South Carolina Legislature has just passed S779, “An Act… To Provide That Certain Social Tiles, Cards, And Dice Games Are Not Unlawful Under Certain Circumstances”.
Unfortunately, while the new rule clearly states that:
It is not unlawful for persons… to gather for the purpose of engaging in games of tiles, cards, or dice including, but not limited to, canasta, mahjong, and bridge.
It also limits that permission to:
So, no playing games with strangers; no card-shufflers, timers, buzzers, computers, or tablets; no game store play spaces, conventions, or tournaments; and only perfectly balanced games allowed?
Also note the still remaining South Carolina Code of Laws, Section 16-19-70:
Whoever shall keep or suffer to be kept any gaming table or permit any game or games to be played in his house on the Sabbath day, on conviction thereof before any court having jurisdiction, shall be fined in the sum of fifty dollars, to be sued for on behalf of, and to be recovered for the use of, the State.
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Amazing, out-of-date, and ridiculous. Does that cover it?
“Persons who are members of a club or other social organization… [where] a bona fide social relationship among the participants exists.” So no open gaming days, like International Tabletop Day? No more playing Shadowrun with my friends online?
Games where “no mechanical or electronic devices or machines of any kind… are used or incorporated in any way.” No more chess tournaments with timers? No playing across the Internet? For that matter, no Hearthstone or online Magic: The Gathering?
Situations where “no person or entity… [or] host of the game or owner or lessee of the location in which the games are played… receive[s] any direct or indirect economic, financial, or monetary benefit of any kind.” This basically makes hobby game stores in South Carolina illegal.
Games where “except for the advantage of skill or luck, the risks of losing or winning are the same for all parties.” No more asymmetrical games? I guess my wife’s character in my Shadowrun game is illegal, too—she’s got an extra reroll that she took as an advantage.
Welp, looks like I’m calling my congressman.
“or whist when there is no betting” seems to cover RPGs well enough. just don’t bet on them.
@Zonker whist is a game. RPGs are *not* OK even if you don’t bet on them.