The publisher of Numenera and The Strange has a new RPG project, one meant specifically for children. Called No Thank You, Evil!, the game is low-complexity that also scales with the age of the players. Its setting is a generic fantasy-land in which the players help make up the obstacles that challenge their characters.

No Thank You Evil

Already with a strong reputation in the genre for its Deadlands game, Pinnacle Entertainment is developing a weird-west RPG based on The Sixth Gun comic books (of course employing Savage Worlds). The story follows six ancient pistols with mystical powers, including the ability to remake the world. Backers can get a book, inserts for Pinnacle’s generic game-master-screen, and Sixth Gun miniatures.

Twizmo Games’ bold claim of “the next big strategy board game” aside, Tak Tak does appear to be an abstract worth exploring. Played on a 6×7 grid, the game takes the traditional approach of having players try to move their pieces to the opponents side of the board. With 10, 20, 30, and 40 point pieces in each of three colors, though, a player is able to capture and bring along for the ride any adjacent piece (their own or their opponent’s) that has a matching number or matching color.

Il Gioco del PonteIl Gioco del Ponte (The Battle for the Bridge) is a board game based on a festival and challenge held annually in Pisa, Italy. The event pits teams from the north and south sides of the Arno river against each other in a shoving-contest to move a 7 ton cart. The board game based on the event appears relatively simple to play but carefully handcrafted to be as much an art-piece as a game.

Simon Foster’s Patreon project supports his map-making for fantasy roleplaying games. He’s scheduled to produce 2-3 per month, which along with some information on the monsters that live in the illustrated locations, he intends to assemble in to a Book of Lairs.

Dino Dude Ranch is an introductory strategy game about ranching dinosaurs. The game features simple resource-management and set-collecting mechanisms appropriate for light family play or as a stepping-stone for children to more complex games. Players roll dice to collect different types of food, which in turn allow them to attract and feed various species of dinosaurs.