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Releasing next month, GobbleStones from R&R Games is a family game where players are trying to get their goblins to gobble up the most stones in order to earn points. The more you eat, the fatter you get. The more you eat the slower you get. Find the right balance to become the fattest goblin by the end of the game.
GobbleStones will retail for $24.99 and supports 2-4 players ages 10+ with a 30 minute play time.
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That sounds downright clever. But why, for such a simple-sounding, short game, would this game
not support more than four players? Sometimes I think the convention (accepted habit) of four
shortchanges customers.