The company will launch a public playtest for the game at BoardGameGeek Con in November.
I was told, though, that the game features a bluffing element unique among CCGs. When a player sends a monster to attack an opponent, they place the monster card face-down with some amount of gold on top. Ostensibly, more gold means a tougher monster. And since the opponent would have to commit more hirelings or more loot to defend against such a monster, more gold encourages them (regardless of what type of monster, if any, is on the card) to run away instead.