Second Look - Boardgame reviews in depth. Check out that cat.Mystic Vale, a game I’ve been eagerly awaiting since I first saw the initial thoughts on the system during Toy Fair 2015, is AEG’s new deck building game. The gimmick here? AEG’s Card Crafting System. Instead of buying cards each turn, you’re buying advancements that can be sleeved into your base cards. Through various card combinations you’ll get more mana to spend, icons to purchase Vale Cards that give you even more power, and victory points. VP can either be active, earned every time the card is drawn,  or inactive, awarded at the end of the game. The game ends when the VP pool is emptied, then all VP are calculated. Highest VP wins the game. The video below lays out everything fairly well:

How does it play? I’ve played with my kids, and we all really enjoyed it. My 6-year-old really took to the game well, and pulled a win during our first game! The push-your-luck element initially seemed to be a pain, but with clever card crafting really comes into it’s own and can be a powerful tool to getting many cards out on the table. The card crafting system has some cool combos that can be made, and feels like it can really be expanded on in the future.

My only real complaints are that the game takes a bit to ramp up. Initial turns seem a bit slow and unproductive only to have the pace of the game rapidly increase for a shorter endgame once you’ve crafted some powerful cards. There’s also no real player interaction. It’s very much a solo game of trying to ramp up and empty the VP pool.

Mystic Vale is a fun deck builder, and the card crafting mechanic is pretty cool. Ramp up is a bit slow, but that’s something that could probably be fixed by seeding some already crafted cards into the base decks. I highly recommend playing it first before purchase, if possible. It may not be for everyone, but I can tell it’s a game that’ll get a lot of play in my house.

A copy of Mystic Vale was provided free for review by AEG.