There’s something satisfying about pushing The Big Red Button, and Super Weapon knows it. Designer Chris Fong has created a delightfully light and simple game where the whole point to prep and launch your own weapon of mass destruction against other players. This is done by rolling the dice and matching them to your weapon’s launch codes, two randomly drawn cards attached to your weapon. Once you have your codes you can deal damage to an opponent and sometimes even active other special effects. You then discard your codes and draw two new ones.
That’s the game at its most simple. There’s also agent cards you can draw and play that provide special actions to take. Sometimes it’s copying a die number. Sometimes it’s disarming a code off an opponents cards. Each is different, and each provides a bit more depth to play. In the end, the last player standing wins.
Like I said earlier, the game is very simple and very light. That in no way, shape, or form diminishes how fun and satisfying it is to play. My only complaint is that being a Game Crafter game, it’s a bit pricey for what you get, coming in at $36. If they could get that price down a bit I’d say this one would be a must-buy.
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