Hasbro today announced that the next product to come out of its Magic Digital Next initiative will be Magic: The Gathering Arena. “Designed for Magic fans and beyond,” Arena will feature “AAA graphics” and serve as a platform for growing Magic as an esport, said Chris Cocks, head of Wizards of the Coast.

Magic: The Gathering Arena is currently in alpha testing and will open to public beta testing in the fall (details of that process to be revealed September 7th on the Magic Twitch channel).

This announcement follows recent news of a Magic MMO being developed by Cryptic Studios and a highly anticipated schedule of set releases leading in to the card game’s 25th anniversary next summer. In September, Ixalan will release with vampires, dinosaurs, and pirates. December will see Unstable, a unconventional, silver-bordered, un-set (not legal for standard tournament play), followed by a 25th Anniversary Masters set in March 2018 and Dominaria in April. Core sets are also returning, with one scheduled for next July.

According to WOTC, 2017 has already seen a 27 percent increase in the number of new Magic players and a 150 percent increase in viewers of events on its Twitch channel.

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According to Hasbro, gaming as a general trend has seen a 75 percent increase in 3 years, up from 1.2 billion gamers in 2013 to 2.1 billion in 2016.

In its presentation to investors at New York Toy Fair today, Hasbro revealed that 20 percent of its products in 2016 went to consumers 20 years of age and older. The hottest of those products, of course, was Magic: The Gathering, for which the company produced last year 117 million booster packs. In another interesting statistic, 5 million viewers watched 350 million minutes of Magic video online. To keep the trend going, subsidiary Wizards of the Coast will be launching a series of new events in local game stores called “Magic Open House”. At these events will be giveaways and how-to-play sessions for beginner players.

Magic Digital Next was also mentioned but the better information on it comes from a WOTC website article posted today. In it, Jeffrey Steefel described Magic Digital Next as an “internal umbrella term for the entire landscape for Magic: The Gathering experiences around digital games.” This includes:

  • Back-end technology upgrades to support both digital and tabletop play.
  • More and better ways to play Magic digitally.
  • Expanding the Magic experience and setting to “diverse platforms and genres.”

For the first time that I know of, a WOTC CEO participated in the Toy Fair presentation and gave some recognition to Dungeons & Dragons. Chris Cocks said that in 2016, D&D had its best sales in 40 years. He even mentioned that Duel Masters experienced its fastest growth ever last year.

On the board game side, 30 million Hasbro games were manufactured in Longmeadow, Massachusetts last year. The company claims 13 of the top 15 face-to-face games in United States—number 1 was Pie Face and number 2 was Speak Out.

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Surprising the market, who’s lower expectations for the company were based at least partially on weaker performance by Mattel, Hasbro on Monday reported a 13 percent net revenue growth in 2016. That put the company’s total year revenue over $5 billion for the first time. Following the news, Hasbro’s stock hit a new high and closed up 14 percent.

The company’s performance in the games category was strong. Led by sales of Pie Face and Magic: The Gathering, revenue grew 9 percent year-on-year.

Hasbro’s strongest growth was in its partner brands category, which was up 28 percent on the success of Disney Princess, Disney Frozen, Dreamworks’ Trolls, and Yo-Kai Watch.

On the subject of the company’s largest individual game brand, CEO Brian Goldner reported that 2016 was the 8th straight year of growth for Magic: The Gathering. He also suggested that consumers would start seeing some results from the Magic Digital Next initiative before the end of the year.

Magic Digital Next, which has been an investment for a number of years, and will continue to be a bit of an investment this year because of course late this year you’ll start to see some of the evidence of what the team has been working on as they begin to put that platform out to the market.

Hasbro also revealed an interesting change in its approach to financial reporting:

Beginning with the first quarter, we will no longer report revenue along the boys, games, girls, and preschool categories. Instead, we will provide a revenue breakdown of franchise brands, partner brands, Hasbro Gaming, and emerging brands. We believe this is a more relevant and appropriate view of our business.

Later Monday afternoon, Hasbro announced the appointment of John Frascotti as President of the company—he was previously President of Hasbro Brands. Brian Goldner remains with the company and will serve as Chairman and Chief Executive Officer.

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